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@@ -464,7 +464,7 @@ void GPUParticles3D::_validate_property(PropertyInfo &p_property) const {
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}
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}
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if (p_property.name == "seed" && !use_fixed_seed) {
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- p_property.usage = PROPERTY_USAGE_NO_EDITOR;
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+ p_property.usage = PROPERTY_USAGE_NONE;
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}
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}
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@@ -868,6 +868,8 @@ void GPUParticles3D::_bind_methods() {
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BIND_ENUM_CONSTANT(TRANSFORM_ALIGN_Z_BILLBOARD);
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BIND_ENUM_CONSTANT(TRANSFORM_ALIGN_Y_TO_VELOCITY);
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BIND_ENUM_CONSTANT(TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY);
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+
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+ ADD_PROPERTY_DEFAULT("seed", 0);
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}
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GPUParticles3D::GPUParticles3D() {
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@@ -877,6 +879,7 @@ GPUParticles3D::GPUParticles3D() {
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one_shot = false; // Needed so that set_emitting doesn't access uninitialized values
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set_emitting(true);
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set_one_shot(false);
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+ set_seed(Math::rand());
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set_amount_ratio(1.0);
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set_amount(8);
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set_lifetime(1);
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@@ -895,7 +898,6 @@ GPUParticles3D::GPUParticles3D() {
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set_collision_base_size(collision_base_size);
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set_transform_align(TRANSFORM_ALIGN_DISABLED);
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set_use_fixed_seed(false);
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- set_seed(0);
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}
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GPUParticles3D::~GPUParticles3D() {
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