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Merge pull request #31925 from bojidar-bg/31855-overriden-properties-docs

 Add overriden properties to the documentation
Rémi Verschelde 5 years ago
parent
commit
2f52d73c21
100 changed files with 271 additions and 35 deletions
  1. 1 0
      doc/classes/AcceptDialog.xml
  2. 1 0
      doc/classes/AnimatedTexture.xml
  3. 3 0
      doc/classes/AnimationNodeStateMachinePlayback.xml
  4. 1 0
      doc/classes/AtlasTexture.xml
  5. 1 0
      doc/classes/BaseButton.xml
  6. 1 0
      doc/classes/BoxContainer.xml
  7. 3 0
      doc/classes/ButtonGroup.xml
  8. 1 0
      doc/classes/CameraTexture.xml
  9. 4 0
      doc/classes/CheckBox.xml
  10. 4 0
      doc/classes/CheckButton.xml
  11. 1 0
      doc/classes/ColorPickerButton.xml
  12. 4 0
      doc/classes/ConfirmationDialog.xml
  13. 1 0
      doc/classes/DirectionalLight.xml
  14. 3 0
      doc/classes/EditorFileDialog.xml
  15. 3 0
      doc/classes/EditorInspector.xml
  16. 2 0
      doc/classes/FileDialog.xml
  17. 2 0
      doc/classes/GraphEdit.xml
  18. 1 0
      doc/classes/GridContainer.xml
  19. 1 0
      doc/classes/ImageTexture.xml
  20. 2 0
      doc/classes/ItemList.xml
  21. 2 0
      doc/classes/Label.xml
  22. 3 0
      doc/classes/LargeTexture.xml
  23. 2 3
      doc/classes/LineEdit.xml
  24. 3 0
      doc/classes/LinkButton.xml
  25. 5 0
      doc/classes/MenuButton.xml
  26. 1 0
      doc/classes/MeshTexture.xml
  27. 1 0
      doc/classes/NinePatchRect.xml
  28. 3 0
      doc/classes/OptionButton.xml
  29. 1 0
      doc/classes/ParallaxBackground.xml
  30. 1 0
      doc/classes/Path2D.xml
  31. 1 0
      doc/classes/PhysicsBody2D.xml
  32. 1 0
      doc/classes/Popup.xml
  33. 1 0
      doc/classes/PopupMenu.xml
  34. 2 0
      doc/classes/ProgressBar.xml
  35. 1 0
      doc/classes/ProxyTexture.xml
  36. 1 0
      doc/classes/RichTextLabel.xml
  37. 7 0
      doc/classes/ScriptCreateDialog.xml
  38. 2 0
      doc/classes/ScrollBar.xml
  39. 1 0
      doc/classes/ScrollContainer.xml
  40. 2 2
      doc/classes/Slider.xml
  41. 1 0
      doc/classes/StreamTexture.xml
  42. 2 0
      doc/classes/TextEdit.xml
  43. 3 0
      doc/classes/Texture3D.xml
  44. 1 0
      doc/classes/TextureProgress.xml
  45. 1 0
      doc/classes/TextureRect.xml
  46. 3 0
      doc/classes/ToolButton.xml
  47. 2 0
      doc/classes/Tree.xml
  48. 4 0
      doc/classes/VScrollBar.xml
  49. 4 0
      doc/classes/VSlider.xml
  50. 2 0
      doc/classes/VehicleBody.xml
  51. 2 0
      doc/classes/ViewportTexture.xml
  52. 1 0
      doc/classes/VisualShader.xml
  53. 1 0
      doc/classes/VisualShaderNodeBooleanConstant.xml
  54. 1 0
      doc/classes/VisualShaderNodeColorConstant.xml
  55. 1 0
      doc/classes/VisualShaderNodeColorOp.xml
  56. 1 0
      doc/classes/VisualShaderNodeCompare.xml
  57. 1 0
      doc/classes/VisualShaderNodeCubeMap.xml
  58. 3 0
      doc/classes/VisualShaderNodeCubeMapUniform.xml
  59. 3 0
      doc/classes/VisualShaderNodeCustom.xml
  60. 3 0
      doc/classes/VisualShaderNodeDeterminant.xml
  61. 3 0
      doc/classes/VisualShaderNodeDotProduct.xml
  62. 1 0
      doc/classes/VisualShaderNodeExpression.xml
  63. 3 0
      doc/classes/VisualShaderNodeFaceForward.xml
  64. 3 0
      doc/classes/VisualShaderNodeFresnel.xml
  65. 3 0
      doc/classes/VisualShaderNodeGlobalExpression.xml
  66. 1 0
      doc/classes/VisualShaderNodeGroupBase.xml
  67. 3 0
      doc/classes/VisualShaderNodeIf.xml
  68. 1 0
      doc/classes/VisualShaderNodeInput.xml
  69. 1 0
      doc/classes/VisualShaderNodeIs.xml
  70. 3 0
      doc/classes/VisualShaderNodeOuterProduct.xml
  71. 3 0
      doc/classes/VisualShaderNodeScalarClamp.xml
  72. 1 0
      doc/classes/VisualShaderNodeScalarConstant.xml
  73. 1 0
      doc/classes/VisualShaderNodeScalarDerivativeFunc.xml
  74. 1 0
      doc/classes/VisualShaderNodeScalarFunc.xml
  75. 3 0
      doc/classes/VisualShaderNodeScalarInterp.xml
  76. 1 0
      doc/classes/VisualShaderNodeScalarOp.xml
  77. 3 0
      doc/classes/VisualShaderNodeScalarSmoothStep.xml
  78. 3 0
      doc/classes/VisualShaderNodeSwitch.xml
  79. 1 0
      doc/classes/VisualShaderNodeTexture.xml
  80. 3 0
      doc/classes/VisualShaderNodeTransformCompose.xml
  81. 1 0
      doc/classes/VisualShaderNodeTransformConstant.xml
  82. 3 0
      doc/classes/VisualShaderNodeTransformDecompose.xml
  83. 1 0
      doc/classes/VisualShaderNodeTransformFunc.xml
  84. 1 0
      doc/classes/VisualShaderNodeTransformMult.xml
  85. 1 0
      doc/classes/VisualShaderNodeTransformVecMult.xml
  86. 1 0
      doc/classes/VisualShaderNodeUniform.xml
  87. 1 0
      doc/classes/VisualShaderNodeVec3Constant.xml
  88. 3 0
      doc/classes/VisualShaderNodeVectorClamp.xml
  89. 3 0
      doc/classes/VisualShaderNodeVectorCompose.xml
  90. 3 0
      doc/classes/VisualShaderNodeVectorDistance.xml
  91. 3 0
      doc/classes/VisualShaderNodeVectorInterp.xml
  92. 1 0
      doc/classes/VisualShaderNodeVectorOp.xml
  93. 3 0
      doc/classes/VisualShaderNodeVectorRefract.xml
  94. 3 0
      doc/classes/VisualShaderNodeVectorScalarMix.xml
  95. 3 0
      doc/classes/VisualShaderNodeVectorScalarSmoothStep.xml
  96. 3 0
      doc/classes/VisualShaderNodeVectorScalarStep.xml
  97. 3 0
      doc/classes/VisualShaderNodeVectorSmoothStep.xml
  98. 14 6
      doc/tools/makerst.py
  99. 0 2
      editor/create_dialog.cpp
  100. 57 22
      editor/doc/doc_data.cpp

+ 1 - 0
doc/classes/AcceptDialog.xml

@@ -67,6 +67,7 @@
 		<member name="dialog_text" type="String" setter="set_text" getter="get_text" default="&quot;&quot;">
 			The text displayed by the dialog.
 		</member>
+		<member name="window_title" type="String" setter="set_title" getter="get_title" override="true" default="&quot;Alert!&quot;"/>
 	</members>
 	<signals>
 		<signal name="confirmed">

+ 1 - 0
doc/classes/AnimatedTexture.xml

@@ -61,6 +61,7 @@
 		</method>
 	</methods>
 	<members>
+		<member name="flags" type="int" setter="set_flags" getter="get_flags" override="true" default="0"/>
 		<member name="fps" type="float" setter="set_fps" getter="get_fps" default="4.0">
 			Animation speed in frames per second. This value defines the default time interval between two frames of the animation, and thus the overall duration of the animation loop based on the [member frames] property. A value of 0 means no predefined number of frames per second, the animation will play according to each frame's frame delay (see [method set_frame_delay]).
 			For example, an animation with 8 frames, no frame delay and a [code]fps[/code] value of 2 will run for 4 seconds, with each frame lasting 0.5 seconds.

+ 3 - 0
doc/classes/AnimationNodeStateMachinePlayback.xml

@@ -60,6 +60,9 @@
 			</description>
 		</method>
 	</methods>
+	<members>
+		<member name="resource_local_to_scene" type="bool" setter="set_local_to_scene" getter="is_local_to_scene" override="true" default="true"/>
+	</members>
 	<constants>
 	</constants>
 </class>

+ 1 - 0
doc/classes/AtlasTexture.xml

@@ -17,6 +17,7 @@
 		<member name="filter_clip" type="bool" setter="set_filter_clip" getter="has_filter_clip" default="false">
 			If [code]true[/code], clips the area outside of the region to avoid bleeding of the surrounding texture pixels.
 		</member>
+		<member name="flags" type="int" setter="set_flags" getter="get_flags" override="true" default="0"/>
 		<member name="margin" type="Rect2" setter="set_margin" getter="get_margin" default="Rect2( 0, 0, 0, 0 )">
 			The margin around the region. The [Rect2]'s [member Rect2.size] parameter ("w" and "h" in the editor) resizes the texture so it fits within the margin.
 		</member>

+ 1 - 0
doc/classes/BaseButton.xml

@@ -54,6 +54,7 @@
 		<member name="enabled_focus_mode" type="int" setter="set_enabled_focus_mode" getter="get_enabled_focus_mode" enum="Control.FocusMode" default="2">
 			Focus access mode to use when switching between enabled/disabled (see [member Control.focus_mode] and [member disabled]).
 		</member>
+		<member name="focus_mode" type="int" setter="set_focus_mode" getter="get_focus_mode" override="true" enum="Control.FocusMode" default="2"/>
 		<member name="group" type="ButtonGroup" setter="set_button_group" getter="get_button_group">
 			[ButtonGroup] associated to the button.
 		</member>

+ 1 - 0
doc/classes/BoxContainer.xml

@@ -23,6 +23,7 @@
 		<member name="alignment" type="int" setter="set_alignment" getter="get_alignment" enum="BoxContainer.AlignMode" default="0">
 			The alignment of the container's children (must be one of [constant ALIGN_BEGIN], [constant ALIGN_CENTER] or [constant ALIGN_END]).
 		</member>
+		<member name="mouse_filter" type="int" setter="set_mouse_filter" getter="get_mouse_filter" override="true" enum="Control.MouseFilter" default="1"/>
 	</members>
 	<constants>
 		<constant name="ALIGN_BEGIN" value="0" enum="AlignMode">

+ 3 - 0
doc/classes/ButtonGroup.xml

@@ -25,6 +25,9 @@
 			</description>
 		</method>
 	</methods>
+	<members>
+		<member name="resource_local_to_scene" type="bool" setter="set_local_to_scene" getter="is_local_to_scene" override="true" default="true"/>
+	</members>
 	<constants>
 	</constants>
 </class>

+ 1 - 0
doc/classes/CameraTexture.xml

@@ -17,6 +17,7 @@
 		<member name="camera_is_active" type="bool" setter="set_camera_active" getter="get_camera_active" default="false">
 			Convenience property that gives access to the active property of the [CameraFeed].
 		</member>
+		<member name="flags" type="int" setter="set_flags" getter="get_flags" override="true" default="0"/>
 		<member name="which_feed" type="int" setter="set_which_feed" getter="get_which_feed" enum="CameraServer.FeedImage" default="0">
 			Which image within the [CameraFeed] we want access to, important if the camera image is split in a Y and CbCr component.
 		</member>

+ 4 - 0
doc/classes/CheckBox.xml

@@ -10,6 +10,10 @@
 	</tutorials>
 	<methods>
 	</methods>
+	<members>
+		<member name="align" type="int" setter="set_text_align" getter="get_text_align" override="true" enum="Button.TextAlign" default="0"/>
+		<member name="toggle_mode" type="bool" setter="set_toggle_mode" getter="is_toggle_mode" override="true" default="true"/>
+	</members>
 	<constants>
 	</constants>
 	<theme_items>

+ 4 - 0
doc/classes/CheckButton.xml

@@ -10,6 +10,10 @@
 	</tutorials>
 	<methods>
 	</methods>
+	<members>
+		<member name="align" type="int" setter="set_text_align" getter="get_text_align" override="true" enum="Button.TextAlign" default="0"/>
+		<member name="toggle_mode" type="bool" setter="set_toggle_mode" getter="is_toggle_mode" override="true" default="true"/>
+	</members>
 	<constants>
 	</constants>
 	<theme_items>

+ 1 - 0
doc/classes/ColorPickerButton.xml

@@ -31,6 +31,7 @@
 		<member name="edit_alpha" type="bool" setter="set_edit_alpha" getter="is_editing_alpha" default="true">
 			If [code]true[/code], the alpha channel in the displayed [ColorPicker] will be visible.
 		</member>
+		<member name="toggle_mode" type="bool" setter="set_toggle_mode" getter="is_toggle_mode" override="true" default="true"/>
 	</members>
 	<signals>
 		<signal name="color_changed">

+ 4 - 0
doc/classes/ConfirmationDialog.xml

@@ -17,6 +17,10 @@
 			</description>
 		</method>
 	</methods>
+	<members>
+		<member name="rect_min_size" type="Vector2" setter="set_custom_minimum_size" getter="get_custom_minimum_size" override="true" default="Vector2( 200, 70 )"/>
+		<member name="window_title" type="String" setter="set_title" getter="get_title" override="true" default="&quot;Please Confirm...&quot;"/>
+	</members>
 	<constants>
 	</constants>
 </class>

+ 1 - 0
doc/classes/DirectionalLight.xml

@@ -39,6 +39,7 @@
 		<member name="directional_shadow_split_3" type="float" setter="set_param" getter="get_param" default="0.5">
 			The distance from shadow split 2 to split 3. Relative to [member directional_shadow_max_distance]. Only used when [member directional_shadow_mode] is [code]SHADOW_PARALLEL_4_SPLITS[/code].
 		</member>
+		<member name="shadow_bias" type="float" setter="set_param" getter="get_param" override="true" default="0.1"/>
 	</members>
 	<constants>
 		<constant name="SHADOW_ORTHOGONAL" value="0" enum="ShadowMode">

+ 3 - 0
doc/classes/EditorFileDialog.xml

@@ -52,6 +52,7 @@
 		<member name="current_path" type="String" setter="set_current_path" getter="get_current_path" default="&quot;res://&quot;">
 			The file system path in the address bar.
 		</member>
+		<member name="dialog_hide_on_ok" type="bool" setter="set_hide_on_ok" getter="get_hide_on_ok" override="true" default="false"/>
 		<member name="disable_overwrite_warning" type="bool" setter="set_disable_overwrite_warning" getter="is_overwrite_warning_disabled" default="false">
 			If [code]true[/code], the [EditorFileDialog] will not warn the user before overwriting files.
 		</member>
@@ -61,9 +62,11 @@
 		<member name="mode" type="int" setter="set_mode" getter="get_mode" enum="EditorFileDialog.Mode" default="4">
 			The purpose of the [EditorFileDialog], which defines the allowed behaviors.
 		</member>
+		<member name="resizable" type="bool" setter="set_resizable" getter="get_resizable" override="true" default="true"/>
 		<member name="show_hidden_files" type="bool" setter="set_show_hidden_files" getter="is_showing_hidden_files" default="false">
 			If [code]true[/code], hidden files and directories will be visible in the [EditorFileDialog].
 		</member>
+		<member name="window_title" type="String" setter="set_title" getter="get_title" override="true" default="&quot;Save a File&quot;"/>
 	</members>
 	<signals>
 		<signal name="dir_selected">

+ 3 - 0
doc/classes/EditorInspector.xml

@@ -14,6 +14,9 @@
 			</description>
 		</method>
 	</methods>
+	<members>
+		<member name="scroll_horizontal_enabled" type="bool" setter="set_enable_h_scroll" getter="is_h_scroll_enabled" override="true" default="false"/>
+	</members>
 	<signals>
 		<signal name="object_id_selected">
 			<argument index="0" name="id" type="int">

+ 2 - 0
doc/classes/FileDialog.xml

@@ -67,6 +67,7 @@
 		<member name="current_path" type="String" setter="set_current_path" getter="get_current_path" default="&quot;res://&quot;">
 			The currently selected file path of the file dialog.
 		</member>
+		<member name="dialog_hide_on_ok" type="bool" setter="set_hide_on_ok" getter="get_hide_on_ok" override="true" default="false"/>
 		<member name="filters" type="PoolStringArray" setter="set_filters" getter="get_filters" default="PoolStringArray(  )">
 			The available file type filters. For example, this shows only [code].png[/code] and [code].gd[/code] files: [code]set_filters(PoolStringArray(["*.png ; PNG Images","*.gd ; GDScript Files"]))[/code].
 		</member>
@@ -79,6 +80,7 @@
 		<member name="show_hidden_files" type="bool" setter="set_show_hidden_files" getter="is_showing_hidden_files" default="false">
 			If [code]true[/code], the dialog will show hidden files.
 		</member>
+		<member name="window_title" type="String" setter="set_title" getter="get_title" override="true" default="&quot;Save a File&quot;"/>
 	</members>
 	<signals>
 		<signal name="dir_selected">

+ 2 - 0
doc/classes/GraphEdit.xml

@@ -171,6 +171,8 @@
 		</method>
 	</methods>
 	<members>
+		<member name="focus_mode" type="int" setter="set_focus_mode" getter="get_focus_mode" override="true" enum="Control.FocusMode" default="2"/>
+		<member name="rect_clip_content" type="bool" setter="set_clip_contents" getter="is_clipping_contents" override="true" default="true"/>
 		<member name="right_disconnects" type="bool" setter="set_right_disconnects" getter="is_right_disconnects_enabled" default="false">
 			If [code]true[/code], enables disconnection of existing connections in the GraphEdit by dragging the right end.
 		</member>

+ 1 - 0
doc/classes/GridContainer.xml

@@ -14,6 +14,7 @@
 		<member name="columns" type="int" setter="set_columns" getter="get_columns" default="1">
 			The number of columns in the [GridContainer]. If modified, [GridContainer] reorders its children to accommodate the new layout.
 		</member>
+		<member name="mouse_filter" type="int" setter="set_mouse_filter" getter="get_mouse_filter" override="true" enum="Control.MouseFilter" default="1"/>
 	</members>
 	<constants>
 	</constants>

+ 1 - 0
doc/classes/ImageTexture.xml

@@ -72,6 +72,7 @@
 		</method>
 	</methods>
 	<members>
+		<member name="flags" type="int" setter="set_flags" getter="get_flags" override="true" default="7"/>
 		<member name="lossy_quality" type="float" setter="set_lossy_storage_quality" getter="get_lossy_storage_quality" default="0.7">
 			The storage quality for [constant STORAGE_COMPRESS_LOSSY].
 		</member>

+ 2 - 0
doc/classes/ItemList.xml

@@ -414,6 +414,7 @@
 		<member name="fixed_icon_size" type="Vector2" setter="set_fixed_icon_size" getter="get_fixed_icon_size" default="Vector2( 0, 0 )">
 			Sets the default icon size in pixels.
 		</member>
+		<member name="focus_mode" type="int" setter="set_focus_mode" getter="get_focus_mode" override="true" enum="Control.FocusMode" default="2"/>
 		<member name="icon_mode" type="int" setter="set_icon_mode" getter="get_icon_mode" enum="ItemList.IconMode" default="1">
 			Sets the default position of the icon to either [constant ICON_MODE_LEFT] or [constant ICON_MODE_TOP].
 		</member>
@@ -425,6 +426,7 @@
 		</member>
 		<member name="max_text_lines" type="int" setter="set_max_text_lines" getter="get_max_text_lines" default="1">
 		</member>
+		<member name="rect_clip_content" type="bool" setter="set_clip_contents" getter="is_clipping_contents" override="true" default="true"/>
 		<member name="same_column_width" type="bool" setter="set_same_column_width" getter="is_same_column_width" default="false">
 			If set to [code]true[/code], all columns will have the same width specified by [member fixed_column_width].
 		</member>

+ 2 - 0
doc/classes/Label.xml

@@ -55,9 +55,11 @@
 		<member name="max_lines_visible" type="int" setter="set_max_lines_visible" getter="get_max_lines_visible" default="-1">
 			Limits the lines of text the node shows on screen.
 		</member>
+		<member name="mouse_filter" type="int" setter="set_mouse_filter" getter="get_mouse_filter" override="true" enum="Control.MouseFilter" default="2"/>
 		<member name="percent_visible" type="float" setter="set_percent_visible" getter="get_percent_visible" default="1.0">
 			Limits the count of visible characters. If you set [code]percent_visible[/code] to 50, only up to half of the text's characters will display on screen. Useful to animate the text in a dialog box.
 		</member>
+		<member name="size_flags_vertical" type="int" setter="set_v_size_flags" getter="get_v_size_flags" override="true" default="4"/>
 		<member name="text" type="String" setter="set_text" getter="get_text" default="&quot;&quot;">
 			The text to display on screen.
 		</member>

+ 3 - 0
doc/classes/LargeTexture.xml

@@ -85,6 +85,9 @@
 			</description>
 		</method>
 	</methods>
+	<members>
+		<member name="flags" type="int" setter="set_flags" getter="get_flags" override="true" default="0"/>
+	</members>
 	<constants>
 	</constants>
 </class>

+ 2 - 3
doc/classes/LineEdit.xml

@@ -107,12 +107,11 @@
 		<member name="expand_to_text_length" type="bool" setter="set_expand_to_text_length" getter="get_expand_to_text_length" default="false">
 			If [code]true[/code], the [LineEdit] width will increase to stay longer than the [member text]. It will [b]not[/b] compress if the [member text] is shortened.
 		</member>
-		<member name="focus_mode" type="int" setter="set_focus_mode" getter="get_focus_mode" enum="Control.FocusMode" default="2">
-			Defines how the [LineEdit] can grab focus (Keyboard and mouse, only keyboard, or none). See [enum Control.FocusMode] for details.
-		</member>
+		<member name="focus_mode" type="int" setter="set_focus_mode" getter="get_focus_mode" override="true" enum="Control.FocusMode" default="2"/>
 		<member name="max_length" type="int" setter="set_max_length" getter="get_max_length" default="0">
 			Maximum amount of characters that can be entered inside the [LineEdit]. If [code]0[/code], there is no limit.
 		</member>
+		<member name="mouse_default_cursor_shape" type="int" setter="set_default_cursor_shape" getter="get_default_cursor_shape" override="true" enum="Control.CursorShape" default="1"/>
 		<member name="placeholder_alpha" type="float" setter="set_placeholder_alpha" getter="get_placeholder_alpha" default="0.6">
 			Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/code].
 		</member>

+ 3 - 0
doc/classes/LinkButton.xml

@@ -11,6 +11,9 @@
 	<methods>
 	</methods>
 	<members>
+		<member name="enabled_focus_mode" type="int" setter="set_enabled_focus_mode" getter="get_enabled_focus_mode" override="true" enum="Control.FocusMode" default="0"/>
+		<member name="focus_mode" type="int" setter="set_focus_mode" getter="get_focus_mode" override="true" enum="Control.FocusMode" default="0"/>
+		<member name="mouse_default_cursor_shape" type="int" setter="set_default_cursor_shape" getter="get_default_cursor_shape" override="true" enum="Control.CursorShape" default="2"/>
 		<member name="text" type="String" setter="set_text" getter="get_text" default="&quot;&quot;">
 		</member>
 		<member name="underline" type="int" setter="set_underline_mode" getter="get_underline_mode" enum="LinkButton.UnderlineMode" default="0">

+ 5 - 0
doc/classes/MenuButton.xml

@@ -26,9 +26,14 @@
 		</method>
 	</methods>
 	<members>
+		<member name="action_mode" type="int" setter="set_action_mode" getter="get_action_mode" override="true" enum="BaseButton.ActionMode" default="0"/>
+		<member name="enabled_focus_mode" type="int" setter="set_enabled_focus_mode" getter="get_enabled_focus_mode" override="true" enum="Control.FocusMode" default="0"/>
+		<member name="flat" type="bool" setter="set_flat" getter="is_flat" override="true" default="true"/>
+		<member name="focus_mode" type="int" setter="set_focus_mode" getter="get_focus_mode" override="true" enum="Control.FocusMode" default="0"/>
 		<member name="switch_on_hover" type="bool" setter="set_switch_on_hover" getter="is_switch_on_hover" default="false">
 			If [code]true[/code], when the cursor hovers above another MenuButton within the same parent which also has [code]switch_on_hover[/code] enabled, it will close the current MenuButton and open the other one.
 		</member>
+		<member name="toggle_mode" type="bool" setter="set_toggle_mode" getter="is_toggle_mode" override="true" default="true"/>
 	</members>
 	<signals>
 		<signal name="about_to_show">

+ 1 - 0
doc/classes/MeshTexture.xml

@@ -14,6 +14,7 @@
 		<member name="base_texture" type="Texture" setter="set_base_texture" getter="get_base_texture">
 			Sets the base texture that the Mesh will use to draw.
 		</member>
+		<member name="flags" type="int" setter="set_flags" getter="get_flags" override="true" default="0"/>
 		<member name="image_size" type="Vector2" setter="set_image_size" getter="get_image_size" default="Vector2( 0, 0 )">
 			Sets the size of the image, needed for reference.
 		</member>

+ 1 - 0
doc/classes/NinePatchRect.xml

@@ -38,6 +38,7 @@
 		<member name="draw_center" type="bool" setter="set_draw_center" getter="is_draw_center_enabled" default="true">
 			If [code]true[/code], draw the panel's center. Else, only draw the 9-slice's borders.
 		</member>
+		<member name="mouse_filter" type="int" setter="set_mouse_filter" getter="get_mouse_filter" override="true" enum="Control.MouseFilter" default="2"/>
 		<member name="patch_margin_bottom" type="int" setter="set_patch_margin" getter="get_patch_margin" default="0">
 			The height of the 9-slice's bottom row. A margin of 16 means the 9-slice's bottom corners and side will have a height of 16 pixels. You can set all 4 margin values individually to create panels with non-uniform borders.
 		</member>

+ 3 - 0
doc/classes/OptionButton.xml

@@ -197,8 +197,11 @@
 		</method>
 	</methods>
 	<members>
+		<member name="action_mode" type="int" setter="set_action_mode" getter="get_action_mode" override="true" enum="BaseButton.ActionMode" default="0"/>
+		<member name="align" type="int" setter="set_text_align" getter="get_text_align" override="true" enum="Button.TextAlign" default="0"/>
 		<member name="selected" type="int" setter="_select_int" getter="get_selected" default="-1">
 		</member>
+		<member name="toggle_mode" type="bool" setter="set_toggle_mode" getter="is_toggle_mode" override="true" default="true"/>
 	</members>
 	<signals>
 		<signal name="item_focused">

+ 1 - 0
doc/classes/ParallaxBackground.xml

@@ -11,6 +11,7 @@
 	<methods>
 	</methods>
 	<members>
+		<member name="layer" type="int" setter="set_layer" getter="get_layer" override="true" default="-100"/>
 		<member name="scroll_base_offset" type="Vector2" setter="set_scroll_base_offset" getter="get_scroll_base_offset" default="Vector2( 0, 0 )">
 			The base position offset for all [ParallaxLayer] children.
 		</member>

+ 1 - 0
doc/classes/Path2D.xml

@@ -15,6 +15,7 @@
 		<member name="curve" type="Curve2D" setter="set_curve" getter="get_curve">
 			A [Curve2D] describing the path.
 		</member>
+		<member name="self_modulate" type="Color" setter="set_self_modulate" getter="get_self_modulate" override="true" default="Color( 0.5, 0.6, 1, 0.7 )"/>
 	</members>
 	<constants>
 	</constants>

+ 1 - 0
doc/classes/PhysicsBody2D.xml

@@ -85,6 +85,7 @@
 		<member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1">
 			The physics layers this area scans for collisions.
 		</member>
+		<member name="input_pickable" type="bool" setter="set_pickable" getter="is_pickable" override="true" default="false"/>
 		<member name="layers" type="int" setter="_set_layers" getter="_get_layers">
 			Both [member collision_layer] and [member collision_mask]. Returns [member collision_layer] when accessed. Updates [member collision_layer] and [member collision_mask] when modified.
 		</member>

+ 1 - 0
doc/classes/Popup.xml

@@ -68,6 +68,7 @@
 		<member name="popup_exclusive" type="bool" setter="set_exclusive" getter="is_exclusive" default="false">
 			If [code]true[/code], the popup will not be hidden when a click event occurs outside of it, or when it receives the [code]ui_cancel[/code] action event.
 		</member>
+		<member name="visible" type="bool" setter="set_visible" getter="is_visible" override="true" default="false"/>
 	</members>
 	<signals>
 		<signal name="about_to_show">

+ 1 - 0
doc/classes/PopupMenu.xml

@@ -553,6 +553,7 @@
 		<member name="allow_search" type="bool" setter="set_allow_search" getter="get_allow_search" default="false">
 			If [code]true[/code], allows to navigate [PopupMenu] with letter keys.
 		</member>
+		<member name="focus_mode" type="int" setter="set_focus_mode" getter="get_focus_mode" override="true" enum="Control.FocusMode" default="2"/>
 		<member name="hide_on_checkable_item_selection" type="bool" setter="set_hide_on_checkable_item_selection" getter="is_hide_on_checkable_item_selection" default="true">
 			If [code]true[/code], hides the [PopupMenu] when a checkbox or radio button is selected.
 		</member>

+ 2 - 0
doc/classes/ProgressBar.xml

@@ -14,6 +14,8 @@
 		<member name="percent_visible" type="bool" setter="set_percent_visible" getter="is_percent_visible" default="true">
 			If [code]true[/code], the fill percentage is displayed on the bar.
 		</member>
+		<member name="size_flags_vertical" type="int" setter="set_v_size_flags" getter="get_v_size_flags" override="true" default="0"/>
+		<member name="step" type="float" setter="set_step" getter="get_step" override="true" default="0.01"/>
 	</members>
 	<constants>
 	</constants>

+ 1 - 0
doc/classes/ProxyTexture.xml

@@ -11,6 +11,7 @@
 	<members>
 		<member name="base" type="Texture" setter="set_base" getter="get_base">
 		</member>
+		<member name="flags" type="int" setter="set_flags" getter="get_flags" override="true" default="0"/>
 	</members>
 	<constants>
 	</constants>

+ 1 - 0
doc/classes/RichTextLabel.xml

@@ -255,6 +255,7 @@
 		<member name="percent_visible" type="float" setter="set_percent_visible" getter="get_percent_visible" default="1.0">
 			The text's visibility, as a [float] between 0.0 and 1.0.
 		</member>
+		<member name="rect_clip_content" type="bool" setter="set_clip_contents" getter="is_clipping_contents" override="true" default="true"/>
 		<member name="scroll_active" type="bool" setter="set_scroll_active" getter="is_scroll_active" default="true">
 			If [code]true[/code], the scrollbar is visible. Does not block scrolling completely. See [method scroll_to_line].
 		</member>

+ 7 - 0
doc/classes/ScriptCreateDialog.xml

@@ -29,6 +29,13 @@
 			</description>
 		</method>
 	</methods>
+	<members>
+		<member name="dialog_hide_on_ok" type="bool" setter="set_hide_on_ok" getter="get_hide_on_ok" override="true" default="false"/>
+		<member name="margin_bottom" type="float" setter="set_margin" getter="get_margin" override="true" default="76.0"/>
+		<member name="margin_right" type="float" setter="set_margin" getter="get_margin" override="true" default="200.0"/>
+		<member name="rect_size" type="Vector2" setter="_set_size" getter="get_size" override="true" default="Vector2( 200, 76 )"/>
+		<member name="window_title" type="String" setter="set_title" getter="get_title" override="true" default="&quot;Attach Node Script&quot;"/>
+	</members>
 	<signals>
 		<signal name="script_created">
 			<argument index="0" name="script" type="Script">

+ 2 - 0
doc/classes/ScrollBar.xml

@@ -13,6 +13,8 @@
 	<members>
 		<member name="custom_step" type="float" setter="set_custom_step" getter="get_custom_step" default="-1.0">
 		</member>
+		<member name="size_flags_vertical" type="int" setter="set_v_size_flags" getter="get_v_size_flags" override="true" default="0"/>
+		<member name="step" type="float" setter="set_step" getter="get_step" override="true" default="0.0"/>
 	</members>
 	<signals>
 		<signal name="scrolling">

+ 1 - 0
doc/classes/ScrollContainer.xml

@@ -23,6 +23,7 @@
 		</method>
 	</methods>
 	<members>
+		<member name="rect_clip_content" type="bool" setter="set_clip_contents" getter="is_clipping_contents" override="true" default="true"/>
 		<member name="scroll_deadzone" type="int" setter="set_deadzone" getter="get_deadzone" default="0">
 		</member>
 		<member name="scroll_horizontal" type="int" setter="set_h_scroll" getter="get_h_scroll" default="0">

+ 2 - 2
doc/classes/Slider.xml

@@ -14,11 +14,11 @@
 		<member name="editable" type="bool" setter="set_editable" getter="is_editable" default="true">
 			If [code]true[/code], the slider can be interacted with. If [code]false[/code], the value can be changed only by code.
 		</member>
-		<member name="focus_mode" type="int" setter="set_focus_mode" getter="get_focus_mode" enum="Control.FocusMode" default="2">
-		</member>
+		<member name="focus_mode" type="int" setter="set_focus_mode" getter="get_focus_mode" override="true" enum="Control.FocusMode" default="2"/>
 		<member name="scrollable" type="bool" setter="set_scrollable" getter="is_scrollable" default="true">
 			If [code]true[/code], the value can be changed using the mouse wheel.
 		</member>
+		<member name="size_flags_vertical" type="int" setter="set_v_size_flags" getter="get_v_size_flags" override="true" default="0"/>
 		<member name="tick_count" type="int" setter="set_ticks" getter="get_ticks" default="0">
 			Number of ticks displayed on the slider, including border ticks. Ticks are uniformly-distributed value markers.
 		</member>

+ 1 - 0
doc/classes/StreamTexture.xml

@@ -19,6 +19,7 @@
 		</method>
 	</methods>
 	<members>
+		<member name="flags" type="int" setter="set_flags" getter="get_flags" override="true" default="0"/>
 		<member name="load_path" type="String" setter="load" getter="get_load_path" default="&quot;&quot;">
 			The StreamTexture's file path to a [code].stex[/code] file.
 		</member>

+ 2 - 0
doc/classes/TextEdit.xml

@@ -406,6 +406,7 @@
 		<member name="draw_tabs" type="bool" setter="set_draw_tabs" getter="is_drawing_tabs" default="false">
 			If [code]true[/code], the "tab" character will have a visible representation.
 		</member>
+		<member name="focus_mode" type="int" setter="set_focus_mode" getter="get_focus_mode" override="true" enum="Control.FocusMode" default="2"/>
 		<member name="fold_gutter" type="bool" setter="set_draw_fold_gutter" getter="is_drawing_fold_gutter" default="false">
 			If [code]true[/code], the fold gutter is visible. This enables folding groups of indented lines.
 		</member>
@@ -422,6 +423,7 @@
 		</member>
 		<member name="minimap_width" type="int" setter="set_minimap_width" getter="get_minimap_width" default="80">
 		</member>
+		<member name="mouse_default_cursor_shape" type="int" setter="set_default_cursor_shape" getter="get_default_cursor_shape" override="true" enum="Control.CursorShape" default="1"/>
 		<member name="override_selected_font_color" type="bool" setter="set_override_selected_font_color" getter="is_overriding_selected_font_color" default="false">
 		</member>
 		<member name="readonly" type="bool" setter="set_readonly" getter="is_readonly" default="false">

+ 3 - 0
doc/classes/Texture3D.xml

@@ -8,6 +8,9 @@
 	</tutorials>
 	<methods>
 	</methods>
+	<members>
+		<member name="data" type="Dictionary" setter="_set_data" getter="_get_data" override="true" default="{&quot;depth&quot;: 0,&quot;flags&quot;: 4,&quot;format&quot;: 37,&quot;height&quot;: 0,&quot;layers&quot;: [  ],&quot;width&quot;: 0}"/>
+	</members>
 	<constants>
 	</constants>
 </class>

+ 1 - 0
doc/classes/TextureProgress.xml

@@ -32,6 +32,7 @@
 		<member name="fill_mode" type="int" setter="set_fill_mode" getter="get_fill_mode" default="0">
 			The fill direction. See [enum FillMode] for possible values.
 		</member>
+		<member name="mouse_filter" type="int" setter="set_mouse_filter" getter="get_mouse_filter" override="true" enum="Control.MouseFilter" default="1"/>
 		<member name="nine_patch_stretch" type="bool" setter="set_nine_patch_stretch" getter="get_nine_patch_stretch" default="false">
 			If [code]true[/code], Godot treats the bar's textures like in [NinePatchRect]. Use the [code]stretch_margin_*[/code] properties like [member stretch_margin_bottom] to set up the nine patch's 3×3 grid.
 		</member>

+ 1 - 0
doc/classes/TextureRect.xml

@@ -20,6 +20,7 @@
 		<member name="flip_v" type="bool" setter="set_flip_v" getter="is_flipped_v" default="false">
 			If [code]true[/code], texture is flipped vertically.
 		</member>
+		<member name="mouse_filter" type="int" setter="set_mouse_filter" getter="get_mouse_filter" override="true" enum="Control.MouseFilter" default="1"/>
 		<member name="stretch_mode" type="int" setter="set_stretch_mode" getter="get_stretch_mode" enum="TextureRect.StretchMode" default="0">
 			Controls the texture's behavior when resizing the node's bounding rectangle. See [enum StretchMode].
 		</member>

+ 3 - 0
doc/classes/ToolButton.xml

@@ -14,6 +14,9 @@
 	</tutorials>
 	<methods>
 	</methods>
+	<members>
+		<member name="flat" type="bool" setter="set_flat" getter="is_flat" override="true" default="true"/>
+	</members>
 	<constants>
 	</constants>
 	<theme_items>

+ 2 - 0
doc/classes/Tree.xml

@@ -231,12 +231,14 @@
 		<member name="drop_mode_flags" type="int" setter="set_drop_mode_flags" getter="get_drop_mode_flags" default="0">
 			The drop mode as an OR combination of flags. See [code]DROP_MODE_*[/code] constants. Once dropping is done, reverts to [constant DROP_MODE_DISABLED]. Setting this during [method Control.can_drop_data] is recommended.
 		</member>
+		<member name="focus_mode" type="int" setter="set_focus_mode" getter="get_focus_mode" override="true" enum="Control.FocusMode" default="2"/>
 		<member name="hide_folding" type="bool" setter="set_hide_folding" getter="is_folding_hidden" default="false">
 			If [code]true[/code], the folding arrow is hidden.
 		</member>
 		<member name="hide_root" type="bool" setter="set_hide_root" getter="is_root_hidden" default="false">
 			If [code]true[/code], the tree's root is hidden.
 		</member>
+		<member name="rect_clip_content" type="bool" setter="set_clip_contents" getter="is_clipping_contents" override="true" default="true"/>
 		<member name="select_mode" type="int" setter="set_select_mode" getter="get_select_mode" enum="Tree.SelectMode" default="0">
 			Allows single or multiple selection. See the [code]SELECT_*[/code] constants.
 		</member>

+ 4 - 0
doc/classes/VScrollBar.xml

@@ -9,6 +9,10 @@
 	</tutorials>
 	<methods>
 	</methods>
+	<members>
+		<member name="size_flags_horizontal" type="int" setter="set_h_size_flags" getter="get_h_size_flags" override="true" default="0"/>
+		<member name="size_flags_vertical" type="int" setter="set_v_size_flags" getter="get_v_size_flags" override="true" default="1"/>
+	</members>
 	<constants>
 	</constants>
 	<theme_items>

+ 4 - 0
doc/classes/VSlider.xml

@@ -10,6 +10,10 @@
 	</tutorials>
 	<methods>
 	</methods>
+	<members>
+		<member name="size_flags_horizontal" type="int" setter="set_h_size_flags" getter="get_h_size_flags" override="true" default="0"/>
+		<member name="size_flags_vertical" type="int" setter="set_v_size_flags" getter="get_v_size_flags" override="true" default="1"/>
+	</members>
 	<constants>
 	</constants>
 	<theme_items>

+ 2 - 0
doc/classes/VehicleBody.xml

@@ -20,9 +20,11 @@
 			[b]Note:[/b] The simulation does not take the effect of gears into account, you will need to add logic for this if you wish to simulate gears.
 			A negative value will result in the vehicle reversing.
 		</member>
+		<member name="mass" type="float" setter="set_mass" getter="get_mass" override="true" default="40.0"/>
 		<member name="steering" type="float" setter="set_steering" getter="get_steering" default="0.0">
 			The steering angle for the vehicle. Setting this to a non-zero value will result in the vehicle turning when it's moving. Wheels that have [member VehicleWheel.use_as_steering] set to [code]true[/code] will automatically be rotated.
 		</member>
+		<member name="weight" type="float" setter="set_weight" getter="get_weight" override="true" default="392.0"/>
 	</members>
 	<constants>
 	</constants>

+ 2 - 0
doc/classes/ViewportTexture.xml

@@ -12,6 +12,8 @@
 	<methods>
 	</methods>
 	<members>
+		<member name="flags" type="int" setter="set_flags" getter="get_flags" override="true" default="0"/>
+		<member name="resource_local_to_scene" type="bool" setter="set_local_to_scene" getter="is_local_to_scene" override="true" default="true"/>
 		<member name="viewport_path" type="NodePath" setter="set_viewport_path_in_scene" getter="get_viewport_path_in_scene" default="NodePath(&quot;&quot;)">
 			The path to the [Viewport] node to display. This is relative to the scene root, not to the node which uses the texture.
 		</member>

+ 1 - 0
doc/classes/VisualShader.xml

@@ -183,6 +183,7 @@
 		</method>
 	</methods>
 	<members>
+		<member name="code" type="String" setter="set_code" getter="get_code" override="true" default="&quot;shader_type spatial;void vertex() {// Output:0}void fragment() {// Output:0}void light() {// Output:0}&quot;"/>
 		<member name="graph_offset" type="Vector2" setter="set_graph_offset" getter="get_graph_offset" default="Vector2( 0, 0 )">
 		</member>
 	</members>

+ 1 - 0
doc/classes/VisualShaderNodeBooleanConstant.xml

@@ -11,6 +11,7 @@
 	<members>
 		<member name="constant" type="bool" setter="set_constant" getter="get_constant" default="false">
 		</member>
+		<member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[  ]"/>
 	</members>
 	<constants>
 	</constants>

+ 1 - 0
doc/classes/VisualShaderNodeColorConstant.xml

@@ -11,6 +11,7 @@
 	<members>
 		<member name="constant" type="Color" setter="set_constant" getter="get_constant" default="Color( 1, 1, 1, 1 )">
 		</member>
+		<member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[  ]"/>
 	</members>
 	<constants>
 	</constants>

+ 1 - 0
doc/classes/VisualShaderNodeColorOp.xml

@@ -9,6 +9,7 @@
 	<methods>
 	</methods>
 	<members>
+		<member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ 0, Vector3( 0, 0, 0 ), 1, Vector3( 0, 0, 0 ) ]"/>
 		<member name="operator" type="int" setter="set_operator" getter="get_operator" enum="VisualShaderNodeColorOp.Operator" default="0">
 		</member>
 	</members>

+ 1 - 0
doc/classes/VisualShaderNodeCompare.xml

@@ -11,6 +11,7 @@
 	<members>
 		<member name="condition" type="int" setter="set_condition" getter="get_condition" enum="VisualShaderNodeCompare.Condition" default="0">
 		</member>
+		<member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ 0, 0.0, 1, 0.0, 2, 1e-05 ]"/>
 		<member name="function" type="int" setter="set_function" getter="get_function" enum="VisualShaderNodeCompare.Function" default="0">
 		</member>
 		<member name="type" type="int" setter="set_comparsion_type" getter="get_comparsion_type" enum="VisualShaderNodeCompare.ComparsionType" default="0">

+ 1 - 0
doc/classes/VisualShaderNodeCubeMap.xml

@@ -11,6 +11,7 @@
 	<members>
 		<member name="cube_map" type="CubeMap" setter="set_cube_map" getter="get_cube_map">
 		</member>
+		<member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[  ]"/>
 		<member name="texture_type" type="int" setter="set_texture_type" getter="get_texture_type" enum="VisualShaderNodeCubeMap.TextureType" default="0">
 		</member>
 	</members>

+ 3 - 0
doc/classes/VisualShaderNodeCubeMapUniform.xml

@@ -8,6 +8,9 @@
 	</tutorials>
 	<methods>
 	</methods>
+	<members>
+		<member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[  ]"/>
+	</members>
 	<constants>
 	</constants>
 </class>

+ 3 - 0
doc/classes/VisualShaderNodeCustom.xml

@@ -144,6 +144,9 @@
 			</description>
 		</method>
 	</methods>
+	<members>
+		<member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[  ]"/>
+	</members>
 	<constants>
 	</constants>
 </class>

+ 3 - 0
doc/classes/VisualShaderNodeDeterminant.xml

@@ -8,6 +8,9 @@
 	</tutorials>
 	<methods>
 	</methods>
+	<members>
+		<member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ 0, Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) ]"/>
+	</members>
 	<constants>
 	</constants>
 </class>

+ 3 - 0
doc/classes/VisualShaderNodeDotProduct.xml

@@ -8,6 +8,9 @@
 	</tutorials>
 	<methods>
 	</methods>
+	<members>
+		<member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ 0, Vector3( 0, 0, 0 ), 1, Vector3( 0, 0, 0 ) ]"/>
+	</members>
 	<constants>
 	</constants>
 </class>

+ 1 - 0
doc/classes/VisualShaderNodeExpression.xml

@@ -15,6 +15,7 @@
 		</method>
 	</methods>
 	<members>
+		<member name="editable" type="bool" setter="set_editable" getter="is_editable" override="true" default="true"/>
 		<member name="expression" type="String" setter="set_expression" getter="get_expression" default="&quot;&quot;">
 		</member>
 	</members>

+ 3 - 0
doc/classes/VisualShaderNodeFaceForward.xml

@@ -8,6 +8,9 @@
 	</tutorials>
 	<methods>
 	</methods>
+	<members>
+		<member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ 0, Vector3( 0, 0, 0 ), 1, Vector3( 0, 0, 0 ), 2, Vector3( 0, 0, 0 ) ]"/>
+	</members>
 	<constants>
 	</constants>
 </class>

+ 3 - 0
doc/classes/VisualShaderNodeFresnel.xml

@@ -8,6 +8,9 @@
 	</tutorials>
 	<methods>
 	</methods>
+	<members>
+		<member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ 0, Vector3( 0, 0, 0 ), 1, Vector3( 0, 0, 0 ), 2, false, 3, 1.0 ]"/>
+	</members>
 	<constants>
 	</constants>
 </class>

+ 3 - 0
doc/classes/VisualShaderNodeGlobalExpression.xml

@@ -8,6 +8,9 @@
 	</tutorials>
 	<methods>
 	</methods>
+	<members>
+		<member name="editable" type="bool" setter="set_editable" getter="is_editable" override="true" default="false"/>
+	</members>
 	<constants>
 	</constants>
 </class>

+ 1 - 0
doc/classes/VisualShaderNodeGroupBase.xml

@@ -209,6 +209,7 @@
 		</method>
 	</methods>
 	<members>
+		<member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[  ]"/>
 		<member name="editable" type="bool" setter="set_editable" getter="is_editable" default="false">
 		</member>
 	</members>

+ 3 - 0
doc/classes/VisualShaderNodeIf.xml

@@ -8,6 +8,9 @@
 	</tutorials>
 	<methods>
 	</methods>
+	<members>
+		<member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ 0, 0.0, 1, 0.0, 2, 1e-05, 3, Vector3( 0, 0, 0 ), 4, Vector3( 0, 0, 0 ), 5, Vector3( 0, 0, 0 ) ]"/>
+	</members>
 	<constants>
 	</constants>
 </class>

+ 1 - 0
doc/classes/VisualShaderNodeInput.xml

@@ -9,6 +9,7 @@
 	<methods>
 	</methods>
 	<members>
+		<member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[  ]"/>
 		<member name="input_name" type="String" setter="set_input_name" getter="get_input_name" default="&quot;[None]&quot;">
 		</member>
 	</members>

+ 1 - 0
doc/classes/VisualShaderNodeIs.xml

@@ -9,6 +9,7 @@
 	<methods>
 	</methods>
 	<members>
+		<member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ 0, 0.0 ]"/>
 		<member name="function" type="int" setter="set_function" getter="get_function" enum="VisualShaderNodeIs.Function" default="0">
 		</member>
 	</members>

+ 3 - 0
doc/classes/VisualShaderNodeOuterProduct.xml

@@ -8,6 +8,9 @@
 	</tutorials>
 	<methods>
 	</methods>
+	<members>
+		<member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ 0, Vector3( 0, 0, 0 ), 1, Vector3( 0, 0, 0 ) ]"/>
+	</members>
 	<constants>
 	</constants>
 </class>

+ 3 - 0
doc/classes/VisualShaderNodeScalarClamp.xml

@@ -8,6 +8,9 @@
 	</tutorials>
 	<methods>
 	</methods>
+	<members>
+		<member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ 0, 0.0, 1, 0.0, 2, 1.0 ]"/>
+	</members>
 	<constants>
 	</constants>
 </class>

+ 1 - 0
doc/classes/VisualShaderNodeScalarConstant.xml

@@ -11,6 +11,7 @@
 	<members>
 		<member name="constant" type="float" setter="set_constant" getter="get_constant" default="0.0">
 		</member>
+		<member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[  ]"/>
 	</members>
 	<constants>
 	</constants>

+ 1 - 0
doc/classes/VisualShaderNodeScalarDerivativeFunc.xml

@@ -9,6 +9,7 @@
 	<methods>
 	</methods>
 	<members>
+		<member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ 0, 0.0 ]"/>
 		<member name="function" type="int" setter="set_function" getter="get_function" enum="VisualShaderNodeScalarDerivativeFunc.Function" default="0">
 		</member>
 	</members>

+ 1 - 0
doc/classes/VisualShaderNodeScalarFunc.xml

@@ -9,6 +9,7 @@
 	<methods>
 	</methods>
 	<members>
+		<member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ 0, 0.0 ]"/>
 		<member name="function" type="int" setter="set_function" getter="get_function" enum="VisualShaderNodeScalarFunc.Function" default="13">
 		</member>
 	</members>

+ 3 - 0
doc/classes/VisualShaderNodeScalarInterp.xml

@@ -8,6 +8,9 @@
 	</tutorials>
 	<methods>
 	</methods>
+	<members>
+		<member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ 0, 0.0, 1, 1.0, 2, 0.5 ]"/>
+	</members>
 	<constants>
 	</constants>
 </class>

+ 1 - 0
doc/classes/VisualShaderNodeScalarOp.xml

@@ -9,6 +9,7 @@
 	<methods>
 	</methods>
 	<members>
+		<member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ 0, 0.0, 1, 0.0 ]"/>
 		<member name="operator" type="int" setter="set_operator" getter="get_operator" enum="VisualShaderNodeScalarOp.Operator" default="0">
 		</member>
 	</members>

+ 3 - 0
doc/classes/VisualShaderNodeScalarSmoothStep.xml

@@ -8,6 +8,9 @@
 	</tutorials>
 	<methods>
 	</methods>
+	<members>
+		<member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ 0, 0.0, 1, 0.0, 2, 0.0 ]"/>
+	</members>
 	<constants>
 	</constants>
 </class>

+ 3 - 0
doc/classes/VisualShaderNodeSwitch.xml

@@ -8,6 +8,9 @@
 	</tutorials>
 	<methods>
 	</methods>
+	<members>
+		<member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ 0, false, 1, Vector3( 0, 0, 0 ), 2, Vector3( 0, 0, 0 ) ]"/>
+	</members>
 	<constants>
 	</constants>
 </class>

+ 1 - 0
doc/classes/VisualShaderNodeTexture.xml

@@ -9,6 +9,7 @@
 	<methods>
 	</methods>
 	<members>
+		<member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[  ]"/>
 		<member name="source" type="int" setter="set_source" getter="get_source" enum="VisualShaderNodeTexture.Source" default="0">
 		</member>
 		<member name="texture" type="Texture" setter="set_texture" getter="get_texture">

+ 3 - 0
doc/classes/VisualShaderNodeTransformCompose.xml

@@ -8,6 +8,9 @@
 	</tutorials>
 	<methods>
 	</methods>
+	<members>
+		<member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ 0, Vector3( 0, 0, 0 ), 1, Vector3( 0, 0, 0 ), 2, Vector3( 0, 0, 0 ), 3, Vector3( 0, 0, 0 ) ]"/>
+	</members>
 	<constants>
 	</constants>
 </class>

+ 1 - 0
doc/classes/VisualShaderNodeTransformConstant.xml

@@ -11,6 +11,7 @@
 	<members>
 		<member name="constant" type="Transform" setter="set_constant" getter="get_constant" default="Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )">
 		</member>
+		<member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[  ]"/>
 	</members>
 	<constants>
 	</constants>

+ 3 - 0
doc/classes/VisualShaderNodeTransformDecompose.xml

@@ -8,6 +8,9 @@
 	</tutorials>
 	<methods>
 	</methods>
+	<members>
+		<member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ 0, Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) ]"/>
+	</members>
 	<constants>
 	</constants>
 </class>

+ 1 - 0
doc/classes/VisualShaderNodeTransformFunc.xml

@@ -9,6 +9,7 @@
 	<methods>
 	</methods>
 	<members>
+		<member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ 0, Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) ]"/>
 		<member name="function" type="int" setter="set_function" getter="get_function" enum="VisualShaderNodeTransformFunc.Function" default="0">
 		</member>
 	</members>

+ 1 - 0
doc/classes/VisualShaderNodeTransformMult.xml

@@ -9,6 +9,7 @@
 	<methods>
 	</methods>
 	<members>
+		<member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ 0, Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), 1, Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) ]"/>
 		<member name="operator" type="int" setter="set_operator" getter="get_operator" enum="VisualShaderNodeTransformMult.Operator" default="0">
 		</member>
 	</members>

+ 1 - 0
doc/classes/VisualShaderNodeTransformVecMult.xml

@@ -9,6 +9,7 @@
 	<methods>
 	</methods>
 	<members>
+		<member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ 0, Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), 1, Vector3( 0, 0, 0 ) ]"/>
 		<member name="operator" type="int" setter="set_operator" getter="get_operator" enum="VisualShaderNodeTransformVecMult.Operator" default="0">
 		</member>
 	</members>

+ 1 - 0
doc/classes/VisualShaderNodeUniform.xml

@@ -9,6 +9,7 @@
 	<methods>
 	</methods>
 	<members>
+		<member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[  ]"/>
 		<member name="uniform_name" type="String" setter="set_uniform_name" getter="get_uniform_name" default="&quot;&quot;">
 		</member>
 	</members>

+ 1 - 0
doc/classes/VisualShaderNodeVec3Constant.xml

@@ -11,6 +11,7 @@
 	<members>
 		<member name="constant" type="Vector3" setter="set_constant" getter="get_constant" default="Vector3( 0, 0, 0 )">
 		</member>
+		<member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[  ]"/>
 	</members>
 	<constants>
 	</constants>

+ 3 - 0
doc/classes/VisualShaderNodeVectorClamp.xml

@@ -8,6 +8,9 @@
 	</tutorials>
 	<methods>
 	</methods>
+	<members>
+		<member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ 0, Vector3( 0, 0, 0 ), 1, Vector3( 0, 0, 0 ), 2, Vector3( 1, 1, 1 ) ]"/>
+	</members>
 	<constants>
 	</constants>
 </class>

+ 3 - 0
doc/classes/VisualShaderNodeVectorCompose.xml

@@ -8,6 +8,9 @@
 	</tutorials>
 	<methods>
 	</methods>
+	<members>
+		<member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ 0, 0.0, 1, 0.0, 2, 0.0 ]"/>
+	</members>
 	<constants>
 	</constants>
 </class>

+ 3 - 0
doc/classes/VisualShaderNodeVectorDistance.xml

@@ -8,6 +8,9 @@
 	</tutorials>
 	<methods>
 	</methods>
+	<members>
+		<member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ 0, Vector3( 0, 0, 0 ), 1, Vector3( 0, 0, 0 ) ]"/>
+	</members>
 	<constants>
 	</constants>
 </class>

+ 3 - 0
doc/classes/VisualShaderNodeVectorInterp.xml

@@ -8,6 +8,9 @@
 	</tutorials>
 	<methods>
 	</methods>
+	<members>
+		<member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ 0, Vector3( 0, 0, 0 ), 1, Vector3( 1, 1, 1 ), 2, Vector3( 0.5, 0.5, 0.5 ) ]"/>
+	</members>
 	<constants>
 	</constants>
 </class>

+ 1 - 0
doc/classes/VisualShaderNodeVectorOp.xml

@@ -9,6 +9,7 @@
 	<methods>
 	</methods>
 	<members>
+		<member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ 0, Vector3( 0, 0, 0 ), 1, Vector3( 0, 0, 0 ) ]"/>
 		<member name="operator" type="int" setter="set_operator" getter="get_operator" enum="VisualShaderNodeVectorOp.Operator" default="0">
 		</member>
 	</members>

+ 3 - 0
doc/classes/VisualShaderNodeVectorRefract.xml

@@ -8,6 +8,9 @@
 	</tutorials>
 	<methods>
 	</methods>
+	<members>
+		<member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ 0, Vector3( 0, 0, 0 ), 1, Vector3( 0, 0, 0 ), 2, 0.0 ]"/>
+	</members>
 	<constants>
 	</constants>
 </class>

+ 3 - 0
doc/classes/VisualShaderNodeVectorScalarMix.xml

@@ -8,6 +8,9 @@
 	</tutorials>
 	<methods>
 	</methods>
+	<members>
+		<member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ 0, Vector3( 0, 0, 0 ), 1, Vector3( 1, 1, 1 ), 2, 0.5 ]"/>
+	</members>
 	<constants>
 	</constants>
 </class>

+ 3 - 0
doc/classes/VisualShaderNodeVectorScalarSmoothStep.xml

@@ -8,6 +8,9 @@
 	</tutorials>
 	<methods>
 	</methods>
+	<members>
+		<member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ 0, 0.0, 1, 0.0, 2, Vector3( 0, 0, 0 ) ]"/>
+	</members>
 	<constants>
 	</constants>
 </class>

+ 3 - 0
doc/classes/VisualShaderNodeVectorScalarStep.xml

@@ -8,6 +8,9 @@
 	</tutorials>
 	<methods>
 	</methods>
+	<members>
+		<member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ 0, 0.0, 1, Vector3( 0, 0, 0 ) ]"/>
+	</members>
 	<constants>
 	</constants>
 </class>

+ 3 - 0
doc/classes/VisualShaderNodeVectorSmoothStep.xml

@@ -8,6 +8,9 @@
 	</tutorials>
 	<methods>
 	</methods>
+	<members>
+		<member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ 0, Vector3( 0, 0, 0 ), 1, Vector3( 0, 0, 0 ), 2, Vector3( 0, 0, 0 ) ]"/>
+	</members>
 	<constants>
 	</constants>
 </class>

+ 14 - 6
doc/tools/makerst.py

@@ -37,13 +37,14 @@ class TypeName:
 
 
 class PropertyDef:
-    def __init__(self, name, type_name, setter, getter, text, default_value):  # type: (str, TypeName, Optional[str], Optional[str], Optional[str], Optional[str]) -> None
+    def __init__(self, name, type_name, setter, getter, text, default_value, overridden):  # type: (str, TypeName, Optional[str], Optional[str], Optional[str], Optional[str], Optional[bool]) -> None
         self.name = name
         self.type_name = type_name
         self.setter = setter
         self.getter = getter
         self.text = text
         self.default_value = default_value
+        self.overridden = overridden
 
 class ParameterDef:
     def __init__(self, name, type_name, default_value):  # type: (str, TypeName, Optional[str]) -> None
@@ -147,8 +148,9 @@ class State:
                 setter = property.get("setter") or None  # Use or None so '' gets turned into None.
                 getter = property.get("getter") or None
                 default_value = property.get("default") or None
+                overridden = property.get("override") or False
 
-                property_def = PropertyDef(property_name, type_name, setter, getter, property.text, default_value)
+                property_def = PropertyDef(property_name, type_name, setter, getter, property.text, default_value, overridden)
                 class_def.properties[property_name] = property_def
 
         methods = class_root.find("methods")
@@ -401,12 +403,15 @@ def make_rst_class(class_def, state, dry_run, output_dir):  # type: (ClassDef, S
     # Properties overview
     if len(class_def.properties) > 0:
         f.write(make_heading('Properties', '-'))
-        ml = []  # type: List[Tuple[str, str]]
+        ml = []  # type: List[Tuple[str, str, str]]
         for property_def in class_def.properties.values():
             type_rst = property_def.type_name.to_rst(state)
-            ref = ":ref:`{0}<class_{1}_property_{0}>`".format(property_def.name, class_name)
             default = property_def.default_value
-            ml.append((type_rst, ref, default))
+            if property_def.overridden:
+                ml.append((type_rst, property_def.name, "**O:** " + default))
+            else:
+                ref = ":ref:`{0}<class_{1}_property_{0}>`".format(property_def.name, class_name)
+                ml.append((type_rst, ref, default))
         format_table(f, ml, True)
 
     # Methods overview
@@ -487,9 +492,12 @@ def make_rst_class(class_def, state, dry_run, output_dir):  # type: (ClassDef, S
             f.write("- " + make_url(link) + "\n\n")
 
     # Property descriptions
-    if len(class_def.properties) > 0:
+    if any(not p.overridden for p in class_def.properties.values()) > 0:
         f.write(make_heading('Property Descriptions', '-'))
         for property_def in class_def.properties.values():
+            if property_def.overridden:
+                continue
+
             #f.write(".. _class_{}_{}:\n\n".format(class_name, property_def.name))
             f.write(".. _class_{}_property_{}:\n\n".format(class_name, property_def.name))
             f.write('- {} **{}**\n\n'.format(property_def.type_name.to_rst(state), property_def.name))

+ 0 - 2
editor/create_dialog.cpp

@@ -811,6 +811,4 @@ CreateDialog::CreateDialog() {
 
 	type_blacklist.insert("PluginScript"); // PluginScript must be initialized before use, which is not possible here
 	type_blacklist.insert("ScriptCreateDialog"); // This is an exposed editor Node that doesn't have an Editor prefix.
-
-	EDITOR_DEF("interface/editors/derive_script_globals_by_name", true);
 }

+ 57 - 22
editor/doc/doc_data.cpp

@@ -205,6 +205,29 @@ static void argument_doc_from_arginfo(DocData::ArgumentDoc &p_argument, const Pr
 	}
 }
 
+static Variant get_documentation_default_value(const StringName &p_class_name, const StringName &p_property_name, bool &r_default_value_valid) {
+
+	Variant default_value = Variant();
+	r_default_value_valid = false;
+
+	if (ClassDB::can_instance(p_class_name)) {
+		default_value = ClassDB::class_get_default_property_value(p_class_name, p_property_name, &r_default_value_valid);
+	} else {
+		// Cannot get default value of classes that can't be instanced
+		List<StringName> inheriting_classes;
+		ClassDB::get_direct_inheriters_from_class(p_class_name, &inheriting_classes);
+		for (List<StringName>::Element *E2 = inheriting_classes.front(); E2; E2 = E2->next()) {
+			if (ClassDB::can_instance(E2->get())) {
+				default_value = ClassDB::class_get_default_property_value(E2->get(), p_property_name, &r_default_value_valid);
+				if (r_default_value_valid)
+					break;
+			}
+		}
+	}
+
+	return default_value;
+}
+
 void DocData::generate(bool p_basic_types) {
 
 	List<StringName> classes;
@@ -229,47 +252,53 @@ void DocData::generate(bool p_basic_types) {
 		c.category = ClassDB::get_category(name);
 
 		List<PropertyInfo> properties;
+		List<PropertyInfo> own_properties;
 		if (name == "ProjectSettings") {
 			//special case for project settings, so settings can be documented
 			ProjectSettings::get_singleton()->get_property_list(&properties);
+			own_properties = properties;
 		} else {
-			ClassDB::get_property_list(name, &properties, true);
+			ClassDB::get_property_list(name, &properties);
+			ClassDB::get_property_list(name, &own_properties, true);
 		}
 
+		List<PropertyInfo>::Element *EO = own_properties.front();
 		for (List<PropertyInfo>::Element *E = properties.front(); E; E = E->next()) {
+			bool inherited = EO == NULL;
+			if (EO && EO->get() == E->get()) {
+				inherited = false;
+				EO = EO->next();
+			}
+
 			if (E->get().usage & PROPERTY_USAGE_GROUP || E->get().usage & PROPERTY_USAGE_CATEGORY || E->get().usage & PROPERTY_USAGE_INTERNAL)
 				continue;
 
 			PropertyDoc prop;
-			StringName setter = ClassDB::get_property_setter(name, E->get().name);
-			StringName getter = ClassDB::get_property_getter(name, E->get().name);
 
 			prop.name = E->get().name;
-			prop.setter = setter;
-			prop.getter = getter;
 
-			Variant default_value = Variant();
+			prop.overridden = inherited;
+
 			bool default_value_valid = false;
+			Variant default_value = get_documentation_default_value(name, E->get().name, default_value_valid);
 
-			if (ClassDB::can_instance(name)) {
-				default_value = ClassDB::class_get_default_property_value(name, E->get().name, &default_value_valid);
-			} else {
-				// Cannot get default value of classes that can't be instanced
-				List<StringName> inheriting_classes;
-				ClassDB::get_direct_inheriters_from_class(name, &inheriting_classes);
-				for (List<StringName>::Element *E2 = inheriting_classes.front(); E2; E2 = E2->next()) {
-					if (ClassDB::can_instance(E2->get())) {
-						default_value = ClassDB::class_get_default_property_value(E2->get(), E->get().name, &default_value_valid);
-						if (default_value_valid)
-							break;
-					}
-				}
+			if (inherited) {
+				bool base_default_value_valid = false;
+				Variant base_default_value = get_documentation_default_value(ClassDB::get_parent_class(name), E->get().name, base_default_value_valid);
+				if (!default_value_valid || !base_default_value_valid || default_value == base_default_value)
+					continue;
 			}
 
 			if (default_value_valid && default_value.get_type() != Variant::OBJECT) {
 				prop.default_value = default_value.get_construct_string().replace("\n", "");
 			}
 
+			StringName setter = ClassDB::get_property_setter(name, E->get().name);
+			StringName getter = ClassDB::get_property_getter(name, E->get().name);
+
+			prop.setter = setter;
+			prop.getter = getter;
+
 			bool found_type = false;
 			if (getter != StringName()) {
 				MethodBind *mb = ClassDB::get_method(name, getter);
@@ -1076,10 +1105,16 @@ Error DocData::save_classes(const String &p_default_path, const Map<String, Stri
 				if (c.properties[i].default_value != String()) {
 					additional_attributes += " default=\"" + c.properties[i].default_value.xml_escape(true) + "\"";
 				}
+
 				const PropertyDoc &p = c.properties[i];
-				_write_string(f, 2, "<member name=\"" + p.name + "\" type=\"" + p.type + "\" setter=\"" + p.setter + "\" getter=\"" + p.getter + "\"" + additional_attributes + ">");
-				_write_string(f, 3, p.description.strip_edges().xml_escape());
-				_write_string(f, 2, "</member>");
+
+				if (c.properties[i].overridden) {
+					_write_string(f, 2, "<member name=\"" + p.name + "\" type=\"" + p.type + "\" setter=\"" + p.setter + "\" getter=\"" + p.getter + "\" override=\"true\"" + additional_attributes + "/>");
+				} else {
+					_write_string(f, 2, "<member name=\"" + p.name + "\" type=\"" + p.type + "\" setter=\"" + p.setter + "\" getter=\"" + p.getter + "\"" + additional_attributes + ">");
+					_write_string(f, 3, p.description.strip_edges().xml_escape());
+					_write_string(f, 2, "</member>");
+				}
 			}
 			_write_string(f, 1, "</members>");
 		}

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