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Add lock and group icon to scene tree editor

marynate 11 年之前
父节点
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2f5c0e41b5

+ 6 - 6
tools/editor/plugins/canvas_item_editor_plugin.cpp

@@ -1673,7 +1673,7 @@ void CanvasItemEditor::_popup_callback(int p_op) {
 					continue;
 
 				canvas_item->set_meta("_edit_lock_",true);
-
+				emit_signal("item_lock_status_changed");
 			}
 			viewport->update();
 		} break;
@@ -1691,7 +1691,7 @@ void CanvasItemEditor::_popup_callback(int p_op) {
 
 
 				canvas_item->set_meta("_edit_lock_",Variant());
-
+				emit_signal("item_lock_status_changed");
 			}
 
 			viewport->update();
@@ -1710,7 +1710,7 @@ void CanvasItemEditor::_popup_callback(int p_op) {
 					continue;
 
 				canvas_item->set_meta("_edit_group_",true);
-
+				emit_signal("item_group_status_changed");
 			}
 			viewport->update();
 		} break;
@@ -1726,9 +1726,8 @@ void CanvasItemEditor::_popup_callback(int p_op) {
 				if (!canvas_item->is_visible())
 					continue;
 
-
 				canvas_item->set_meta("_edit_group_",Variant());
-
+				emit_signal("item_group_status_changed");
 			}
 
 			viewport->update();
@@ -2054,7 +2053,8 @@ void CanvasItemEditor::_bind_methods() {
 	ObjectTypeDB::bind_method("_viewport_draw",&CanvasItemEditor::_viewport_draw);
 	ObjectTypeDB::bind_method("_viewport_input_event",&CanvasItemEditor::_viewport_input_event);
 
-
+	ADD_SIGNAL( MethodInfo("item_lock_status_changed") );
+	ADD_SIGNAL( MethodInfo("item_group_status_changed") );
 
 }
 

+ 10 - 0
tools/editor/scene_tree_dock.cpp

@@ -32,6 +32,7 @@
 #include "os/keyboard.h"
 #include "scene/resources/packed_scene.h"
 #include "editor_settings.h"
+#include "tools/editor/plugins/canvas_item_editor_plugin.h"
 
 
 void SceneTreeDock::_unhandled_key_input(InputEvent p_event) {
@@ -374,6 +375,15 @@ void SceneTreeDock::_notification(int p_what) {
 				tool_buttons[i]->set_icon(get_icon(button_names[i],"EditorIcons"));
 
 		} break;
+		case NOTIFICATION_READY: {
+
+			CanvasItemEditorPlugin *canvas_item_plugin =  editor_data->get_editor("2D")->cast_to<CanvasItemEditorPlugin>();
+			if (canvas_item_plugin) {
+				canvas_item_plugin->get_canvas_item_editor()->connect("item_lock_status_changed", scene_tree, "_update_tree");
+				canvas_item_plugin->get_canvas_item_editor()->connect("item_group_status_changed", scene_tree, "_update_tree");
+				scene_tree->connect("node_changed", canvas_item_plugin->get_canvas_item_editor()->get_viewport_control(), "update");
+			}
+		} break;
 	}
 }
 

+ 29 - 0
tools/editor/scene_tree_editor.cpp

@@ -32,6 +32,7 @@
 #include "print_string.h"
 #include "message_queue.h"
 #include "scene/main/viewport.h"
+#include "tools/editor/plugins/canvas_item_editor_plugin.h"
 
 Node *SceneTreeEditor::get_scene_node() {
 
@@ -85,6 +86,21 @@ void SceneTreeEditor::_cell_button_pressed(Object *p_item,int p_column,int p_id)
 			undo_redo->add_undo_method(n,v?"show":"hide");
 			undo_redo->commit_action();
 		}
+
+	} else if (p_id==BUTTON_LOCK) {
+
+		if (n->is_type("CanvasItem")) {
+			n->set_meta("_edit_lock_", Variant());
+			_update_tree();
+			emit_signal("node_changed");
+		}
+
+	} else if (p_id==BUTTON_GROUP) {
+		if (n->is_type("CanvasItem")) {
+			n->set_meta("_edit_group_", Variant());
+			_update_tree();
+			emit_signal("node_changed");
+		}
 	}
 }
 
@@ -165,6 +181,16 @@ void SceneTreeEditor::_add_nodes(Node *p_node,TreeItem *p_parent) {
 			if (!p_node->is_connected("visibility_changed",this,"_node_visibility_changed"))
 				p_node->connect("visibility_changed",this,"_node_visibility_changed",varray(p_node));
 
+			bool is_locked = p_node->has_meta("_edit_lock_");//_edit_group_
+			if (is_locked)
+				item->add_button(0,get_icon("Lock", "EditorIcons"), BUTTON_LOCK);
+
+			bool is_grouped = p_node->has_meta("_edit_group_");
+			if (is_grouped)
+				item->add_button(0,get_icon("Group", "EditorIcons"), BUTTON_GROUP);
+
+
+
 		} else if (p_node->is_type("GeometryInstance")) {
 
 
@@ -627,10 +653,12 @@ void SceneTreeEditor::_bind_methods() {
 	ADD_SIGNAL( MethodInfo("node_selected") );
 	ADD_SIGNAL( MethodInfo("node_renamed") );
 	ADD_SIGNAL( MethodInfo("node_prerename") );
+	ADD_SIGNAL( MethodInfo("node_changed") );
 
 	ADD_SIGNAL( MethodInfo("open") );
 	ADD_SIGNAL( MethodInfo("open_script") );
 
+
 }
 
 
@@ -729,6 +757,7 @@ void SceneTreeDialog::_bind_methods() {
 	ObjectTypeDB::bind_method("_cancel",&SceneTreeDialog::_cancel);
 	ADD_SIGNAL( MethodInfo("selected",PropertyInfo(Variant::NODE_PATH,"path")));
 
+
 }
 
 

+ 3 - 1
tools/editor/scene_tree_editor.h

@@ -46,7 +46,9 @@ class SceneTreeEditor : public Control {
 	enum {
 		BUTTON_SUBSCENE=0,
 		BUTTON_VISIBILITY=1,
-		BUTTON_SCRIPT=2
+		BUTTON_SCRIPT=2,
+		BUTTON_LOCK=3,
+		BUTTON_GROUP=4,
 	};
 
 	Tree *tree;