If the node had a 3D Transform, the transform would always get written, even if the tracks on that node were supposed to be value tracks.
@@ -861,8 +861,9 @@ void AnimationTreePlayer::_process_animation(float p_delta) {
if (!t.node)
continue;
- //if (E->get()->t.type!=Animation::TYPE_TRANSFORM)
- // continue;
+
+ if(t.property) // value track; was applied in step 2
+ continue;
Transform xform;
xform.basis=t.rot;