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@@ -9260,7 +9260,13 @@ void RasterizerGLES2::_canvas_item_setup_shader_params(CanvasItemMaterial *mater
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glReadBuffer(GL_BACK);
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glReadBuffer(GL_BACK);
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}
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}
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#endif
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#endif
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- glCopyTexSubImage2D(GL_TEXTURE_2D,0,x,y,x,y,viewport.width,viewport.height);
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+ if (current_rt) {
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+ glCopyTexSubImage2D(GL_TEXTURE_2D,0,viewport.x,viewport.y,viewport.x,viewport.y,viewport.width,viewport.height);
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+ canvas_shader.set_uniform(CanvasShaderGLES2::TEXSCREEN_SCREEN_CLAMP,Color(float(x)/framebuffer.width,float(viewport.y)/framebuffer.height,float(x+viewport.width)/framebuffer.width,float(y+viewport.height)/framebuffer.height));
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+ //window_size.height-(viewport.height+viewport.y)
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+ } else {
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+ glCopyTexSubImage2D(GL_TEXTURE_2D,0,x,y,x,y,viewport.width,viewport.height);
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+ }
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// if (current_clip) {
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// if (current_clip) {
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// // print_line(" a clip ");
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// // print_line(" a clip ");
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// }
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// }
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@@ -9457,7 +9463,12 @@ void RasterizerGLES2::canvas_render_items(CanvasItem *p_item_list,int p_z,const
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glReadBuffer(GL_BACK);
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glReadBuffer(GL_BACK);
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}
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}
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#endif
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#endif
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- glCopyTexSubImage2D(GL_TEXTURE_2D,0,x,y,x,y,w,h);
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+ if (current_rt) {
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+ glCopyTexSubImage2D(GL_TEXTURE_2D,0,viewport.x,viewport.y,viewport.x,viewport.y,viewport.width,viewport.height);
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+ //window_size.height-(viewport.height+viewport.y)
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+ } else {
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+ glCopyTexSubImage2D(GL_TEXTURE_2D,0,x,y,x,y,viewport.width,viewport.height);
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+ }
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// if (current_clip) {
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// if (current_clip) {
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// // print_line(" a clip ");
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// // print_line(" a clip ");
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// }
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// }
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