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@@ -213,13 +213,15 @@ void XRHandModifier3D::_update_skeleton() {
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return;
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}
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+ // Get the world and skeleton scale.
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+ const float ws = xr_server->get_world_scale();
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+ const float ss = skeleton->get_motion_scale();
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+
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// We cache our transforms so we can quickly calculate local transforms.
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bool has_valid_data[XRHandTracker::HAND_JOINT_MAX];
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Transform3D transforms[XRHandTracker::HAND_JOINT_MAX];
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Transform3D inv_transforms[XRHandTracker::HAND_JOINT_MAX];
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- const float ws = xr_server->get_world_scale();
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-
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if (tracker->get_has_tracking_data()) {
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for (int joint = 0; joint < XRHandTracker::HAND_JOINT_MAX; joint++) {
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BitField<XRHandTracker::HandJointFlags> flags = tracker->get_hand_joint_flags((XRHandTracker::HandJoint)joint);
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@@ -227,7 +229,7 @@ void XRHandModifier3D::_update_skeleton() {
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if (has_valid_data[joint]) {
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transforms[joint] = tracker->get_hand_joint_transform((XRHandTracker::HandJoint)joint);
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- transforms[joint].origin *= ws;
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+ transforms[joint].origin *= ss;
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inv_transforms[joint] = transforms[joint].inverse();
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}
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}
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@@ -253,8 +255,11 @@ void XRHandModifier3D::_update_skeleton() {
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skeleton->set_bone_pose_rotation(joints[joint].bone, Quaternion(relative_transform.basis));
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}
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- // Transform to the skeleton pose.
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- set_transform(transforms[XRHandTracker::HAND_JOINT_PALM]);
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+ // Transform to the skeleton pose. This uses the HAND_JOINT_PALM position without skeleton-scaling, as it
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+ // must be positioned to match the physical hand location. It is scaled with the world space to match
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+ // the scaling done to the camera and eyes.
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+ set_transform(
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+ tracker->get_hand_joint_transform(XRHandTracker::HAND_JOINT_PALM) * ws);
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set_visible(true);
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} else {
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