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@@ -577,9 +577,9 @@ const char *RenamesMap3To4::gdscript_function_renames[][2] = {
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// Builtin types
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// Builtin types
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// Remember to add them to the builtin_types_excluded_functions variable, because for now these functions cannot be listed.
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// Remember to add them to the builtin_types_excluded_functions variable, because for now these functions cannot be listed.
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- // { "empty", "is_empty" }, // Array -- Used as custom rule. Be careful, this will be used everywhere.
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- // { "remove", "remove_at" }, // Array -- Breaks Directory and several more.
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- { "clamped", "clamp" }, // Vector2 -- Be careful, this will be used everywhere.
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+ //{ "empty", "is_empty" }, // Array -- Used as custom rule. Be careful, this will be used everywhere.
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+ //{ "remove", "remove_at" }, // Array -- Breaks Directory and several more.
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+ { "clamped", "limit_length" }, // Vector2
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{ "get_rotation_quat", "get_rotation_quaternion" }, // Basis
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{ "get_rotation_quat", "get_rotation_quaternion" }, // Basis
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{ "grow_margin", "grow_side" }, // Rect2
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{ "grow_margin", "grow_side" }, // Rect2
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{ "invert", "reverse" }, // Array -- Give it a check. Be careful, this will be used everywhere.
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{ "invert", "reverse" }, // Array -- Give it a check. Be careful, this will be used everywhere.
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@@ -1024,9 +1024,9 @@ const char *RenamesMap3To4::csharp_function_renames[][2] = {
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{ "GetUniformName", "GetParameterName" }, // ParameterRef
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{ "GetUniformName", "GetParameterName" }, // ParameterRef
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// Builtin types
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// Builtin types
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- // { "Empty", "IsEmpty" }, // Array -- Used as custom rule. Be careful, this will be used everywhere.
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- // { "Remove", "RemoveAt" }, // Array -- Breaks Directory and several more.
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- { "Clamped", "Clamp" }, // Vector2 -- Be careful, this will be used everywhere.
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+ // { "Empty", "IsEmpty" }, // Array -- Used as custom rule. Be careful, this will be used everywhere.
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+ // { "Remove", "RemoveAt" }, // Array -- Breaks Directory and several more.
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+ { "Clamped", "LimitLength" }, // Vector2
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{ "GetRotationQuat", "GetRotationQuaternion" }, // Basis
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{ "GetRotationQuat", "GetRotationQuaternion" }, // Basis
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{ "GrowMargin", "GrowSide" }, // Rect2
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{ "GrowMargin", "GrowSide" }, // Rect2
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{ "Invert", "Reverse" }, // Array -- Give it a check. Be careful, this will be used everywhere.
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{ "Invert", "Reverse" }, // Array -- Give it a check. Be careful, this will be used everywhere.
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