|
@@ -525,7 +525,7 @@
|
|
<return type="bool">
|
|
<return type="bool">
|
|
</return>
|
|
</return>
|
|
<description>
|
|
<description>
|
|
- Returns [code]true[/code] if the node is present in the [SceneTree], its [member visible] property is [code]true[/code] and its inherited visibility is also [code]true[/code].
|
|
|
|
|
|
+ Returns [code]true[/code] if the node is present in the [SceneTree], its [member visible] property is [code]true[/code] and all its antecedents are also visible. If any antecedent is hidden, this node will not be visible in the scene tree.
|
|
</description>
|
|
</description>
|
|
</method>
|
|
</method>
|
|
<method name="make_canvas_position_local" qualifiers="const">
|
|
<method name="make_canvas_position_local" qualifiers="const">
|
|
@@ -617,7 +617,8 @@
|
|
If [code]true[/code], the parent [CanvasItem]'s [member material] property is used as this one's material.
|
|
If [code]true[/code], the parent [CanvasItem]'s [member material] property is used as this one's material.
|
|
</member>
|
|
</member>
|
|
<member name="visible" type="bool" setter="set_visible" getter="is_visible" default="true">
|
|
<member name="visible" type="bool" setter="set_visible" getter="is_visible" default="true">
|
|
- If [code]true[/code], this [CanvasItem] is drawn. For controls that inherit [Popup], the correct way to make them visible is to call one of the multiple [code]popup*()[/code] functions instead.
|
|
|
|
|
|
+ If [code]true[/code], this [CanvasItem] is drawn. The node is only visible if all of its antecedents are visible as well (in other words, [method is_visible_in_tree] must return [code]true[/code]).
|
|
|
|
+ [b]Note:[/b] For controls that inherit [Popup], the correct way to make them visible is to call one of the multiple [code]popup*()[/code] functions instead.
|
|
</member>
|
|
</member>
|
|
</members>
|
|
</members>
|
|
<signals>
|
|
<signals>
|