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Add compatibility class for `VisualShaderNodeFloatUniform`

Yuri Rubinsky 3 年之前
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共有 1 個文件被更改,包括 1 次插入0 次删除
  1. 1 0
      scene/register_scene_types.cpp

+ 1 - 0
scene/register_scene_types.cpp

@@ -1130,6 +1130,7 @@ void register_scene_types() {
 	ClassDB::add_compatibility_class("StreamTexture2DArray", "CompressedTexture2DArray");
 	ClassDB::add_compatibility_class("StreamTexture3D", "CompressedTexture3D");
 	ClassDB::add_compatibility_class("StreamTextureLayered", "CompressedTextureLayered");
+	ClassDB::add_compatibility_class("VisualShaderNodeFloatUniform", "VisualShaderNodeFloatParameter");
 #endif /* DISABLE_DEPRECATED */
 
 	OS::get_singleton()->yield(); // may take time to init