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Эх сурвалжийг харах

Merge pull request #13293 from Calinou/tweak-editor-camera-defaults

Tweak the default editor camera settings
Poommetee Ketson 7 жил өмнө
parent
commit
304d31b7d2

+ 2 - 2
editor/editor_settings.cpp

@@ -370,8 +370,8 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
 	_initial_set("editors/3d/grid_color", Color::html("808080"));
 	hints["editors/3d/grid_color"] = PropertyInfo(Variant::COLOR, "editors/3d/grid_color", PROPERTY_HINT_COLOR_NO_ALPHA, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED);
 
-	_initial_set("editors/3d/default_fov", 55.0);
-	_initial_set("editors/3d/default_z_near", 0.1);
+	_initial_set("editors/3d/default_fov", 70.0);
+	_initial_set("editors/3d/default_z_near", 0.05);
 	_initial_set("editors/3d/default_z_far", 500.0);
 
 	// navigation

+ 4 - 4
editor/plugins/spatial_editor_plugin.cpp

@@ -4828,8 +4828,8 @@ void SpatialEditor::_bind_methods() {
 
 void SpatialEditor::clear() {
 
-	settings_fov->set_value(EDITOR_DEF("editors/3d/default_fov", 55.0));
-	settings_znear->set_value(EDITOR_DEF("editors/3d/default_z_near", 0.1));
+	settings_fov->set_value(EDITOR_DEF("editors/3d/default_fov", 70.0));
+	settings_znear->set_value(EDITOR_DEF("editors/3d/default_z_near", 0.05));
 	settings_zfar->set_value(EDITOR_DEF("editors/3d/default_z_far", 1500.0));
 
 	for (uint32_t i = 0; i < VIEWPORTS_COUNT; i++) {
@@ -5072,14 +5072,14 @@ SpatialEditor::SpatialEditor(EditorNode *p_editor) {
 	settings_fov->set_max(MAX_FOV);
 	settings_fov->set_min(MIN_FOV);
 	settings_fov->set_step(0.01);
-	settings_fov->set_value(EDITOR_DEF("editors/3d/default_fov", 55.0));
+	settings_fov->set_value(EDITOR_DEF("editors/3d/default_fov", 70.0));
 	settings_vbc->add_margin_child(TTR("Perspective FOV (deg.):"), settings_fov);
 
 	settings_znear = memnew(SpinBox);
 	settings_znear->set_max(MAX_Z);
 	settings_znear->set_min(MIN_Z);
 	settings_znear->set_step(0.01);
-	settings_znear->set_value(EDITOR_DEF("editors/3d/default_z_near", 0.1));
+	settings_znear->set_value(EDITOR_DEF("editors/3d/default_z_near", 0.05));
 	settings_vbc->add_margin_child(TTR("View Z-Near:"), settings_znear);
 
 	settings_zfar = memnew(SpinBox);