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Remove unused Python local variables.

Marcel Admiraal 5 年之前
父節點
當前提交
3070d0b735
共有 3 個文件被更改,包括 0 次插入9 次删除
  1. 0 1
      editor/editor_builders.py
  2. 0 5
      glsl_builders.py
  3. 0 3
      modules/mono/build_scripts/solution_builder.py

+ 0 - 1
editor/editor_builders.py

@@ -54,7 +54,6 @@ def make_fonts_header(target, source, env):
     g.write("#define _EDITOR_FONTS_H\n")
 
     # saving uncompressed, since freetype will reference from memory pointer
-    xl_names = []
     for i in range(len(source)):
         with open(source[i], "rb") as f:
             buf = f.read()

+ 0 - 5
glsl_builders.py

@@ -96,8 +96,6 @@ def build_rd_header(filename):
     out_file = filename + ".gen.h"
     fd = open(out_file, "w")
 
-    enum_constants = []
-
     fd.write("/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */\n")
 
     out_file_base = out_file
@@ -165,7 +163,6 @@ class RAWHeaderStruct:
 def include_file_in_raw_header(filename, header_data, depth):
     fs = open(filename, "r")
     line = fs.readline()
-    text = ""
 
     while line:
 
@@ -192,8 +189,6 @@ def build_raw_header(filename):
     out_file = filename + ".gen.h"
     fd = open(out_file, "w")
 
-    enum_constants = []
-
     fd.write("/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */\n")
 
     out_file_base = out_file.replace(".glsl.gen.h", "_shader_glsl")

+ 0 - 3
modules/mono/build_scripts/solution_builder.py

@@ -8,9 +8,6 @@ def find_dotnet_cli():
     import os.path
 
     if os.name == "nt":
-        windows_exts = os.environ["PATHEXT"]
-        windows_exts = windows_exts.split(os.pathsep) if windows_exts else []
-
         for hint_dir in os.environ["PATH"].split(os.pathsep):
             hint_dir = hint_dir.strip('"')
             hint_path = os.path.join(hint_dir, "dotnet")