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Open up bounds of `Shape3D.margin` to support other physics engines

(cherry picked from commit ec6694ce3c7ce53ee076ed5e6f0d08d1357a5381)
Mikael Hermansson 2 anni fa
parent
commit
30a9b5fe9b
1 ha cambiato i file con 1 aggiunte e 1 eliminazioni
  1. 1 1
      scene/resources/shape_3d.cpp

+ 1 - 1
scene/resources/shape_3d.cpp

@@ -117,7 +117,7 @@ void Shape3D::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("get_debug_mesh"), &Shape3D::get_debug_mesh);
 
 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "custom_solver_bias", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_custom_solver_bias", "get_custom_solver_bias");
-	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "margin", PROPERTY_HINT_RANGE, "0.001,10,0.001,suffix:m"), "set_margin", "get_margin");
+	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "margin", PROPERTY_HINT_RANGE, "0,10,0.001,or_greater,suffix:m"), "set_margin", "get_margin");
 }
 
 Shape3D::Shape3D() {