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@@ -19,7 +19,7 @@
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vertex += mdt.get_vertex_normal(i)
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# Save your change.
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mdt.set_vertex(i, vertex)
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- mesh.surface_remove(0)
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+ mesh.clear_surfaces()
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mdt.commit_to_surface(mesh)
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var mi = MeshInstance.new()
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mi.mesh = mesh
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@@ -38,7 +38,7 @@
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// Save your change.
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mdt.SetVertex(i, vertex);
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}
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- mesh.SurfaceRemove(0);
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+ mesh.ClearSurfaces();
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mdt.CommitToSurface(mesh);
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var mi = new MeshInstance();
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mi.Mesh = mesh;
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