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Use double-sided material for RayCast

This makes RayCasts visible if the camera is fully inside one
(e.g. a RayCast parented to the current Camera).
Hugo Locurcio %!s(int64=4) %!d(string=hai) anos
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Modificáronse 1 ficheiros con 2 adicións e 0 borrados
  1. 2 0
      scene/3d/ray_cast.cpp

+ 2 - 0
scene/3d/ray_cast.cpp

@@ -415,6 +415,8 @@ void RayCast::_update_debug_shape_material(bool p_check_collision) {
 
 		material->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
 		material->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
+		// Use double-sided rendering so that the RayCast can be seen if the camera is inside.
+		material->set_cull_mode(SpatialMaterial::CULL_DISABLED);
 	}
 
 	Color color = debug_shape_custom_color;