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Merge pull request #103507 from Eole211/fix-min-wall-slide-doc

Fix CharacterBody's `wall_min_slide_angle` doc
Thaddeus Crews 5 månader sedan
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2 ändrade filer med 2 tillägg och 2 borttagningar
  1. 1 1
      doc/classes/CharacterBody2D.xml
  2. 1 1
      doc/classes/CharacterBody3D.xml

+ 1 - 1
doc/classes/CharacterBody2D.xml

@@ -196,7 +196,7 @@
 			Current velocity vector in pixels per second, used and modified during calls to [method move_and_slide].
 		</member>
 		<member name="wall_min_slide_angle" type="float" setter="set_wall_min_slide_angle" getter="get_wall_min_slide_angle" default="0.261799">
-			Minimum angle (in radians) where the body is allowed to slide when it encounters a slope. The default value equals 15 degrees. This property only affects movement when [member motion_mode] is [constant MOTION_MODE_FLOATING].
+			Minimum angle (in radians) where the body is allowed to slide when it encounters a wall. The default value equals 15 degrees. This property only affects movement when [member motion_mode] is [constant MOTION_MODE_FLOATING].
 		</member>
 	</members>
 	<constants>

+ 1 - 1
doc/classes/CharacterBody3D.xml

@@ -187,7 +187,7 @@
 			Current velocity vector (typically meters per second), used and modified during calls to [method move_and_slide].
 		</member>
 		<member name="wall_min_slide_angle" type="float" setter="set_wall_min_slide_angle" getter="get_wall_min_slide_angle" default="0.261799">
-			Minimum angle (in radians) where the body is allowed to slide when it encounters a slope. The default value equals 15 degrees. When [member motion_mode] is [constant MOTION_MODE_GROUNDED], it only affects movement if [member floor_block_on_wall] is [code]true[/code].
+			Minimum angle (in radians) where the body is allowed to slide when it encounters a wall. The default value equals 15 degrees. When [member motion_mode] is [constant MOTION_MODE_GROUNDED], it only affects movement if [member floor_block_on_wall] is [code]true[/code].
 		</member>
 	</members>
 	<constants>