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@@ -96,8 +96,8 @@ struct Vector3 {
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_FORCE_INLINE_ Vector3 cross(const Vector3 &p_b) const;
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_FORCE_INLINE_ real_t dot(const Vector3 &p_b) const;
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- _FORCE_INLINE_ Basis outer(const Vector3 &p_b) const;
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- _FORCE_INLINE_ Basis to_diagonal_matrix() const;
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+ Basis outer(const Vector3 &p_b) const;
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+ Basis to_diagonal_matrix() const;
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_FORCE_INLINE_ Vector3 abs() const;
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_FORCE_INLINE_ Vector3 floor() const;
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@@ -154,9 +154,6 @@ struct Vector3 {
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_FORCE_INLINE_ Vector3() { x = y = z = 0; }
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};
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-// Should be included after class definition, otherwise we get circular refs
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-#include "core/math/basis.h"
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-
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Vector3 Vector3::cross(const Vector3 &p_b) const {
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Vector3 ret(
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@@ -172,21 +169,6 @@ real_t Vector3::dot(const Vector3 &p_b) const {
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return x * p_b.x + y * p_b.y + z * p_b.z;
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}
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-Basis Vector3::outer(const Vector3 &p_b) const {
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-
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- Vector3 row0(x * p_b.x, x * p_b.y, x * p_b.z);
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- Vector3 row1(y * p_b.x, y * p_b.y, y * p_b.z);
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- Vector3 row2(z * p_b.x, z * p_b.y, z * p_b.z);
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-
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- return Basis(row0, row1, row2);
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-}
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-
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-Basis Vector3::to_diagonal_matrix() const {
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- return Basis(x, 0, 0,
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- 0, y, 0,
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- 0, 0, z);
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-}
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-
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Vector3 Vector3::abs() const {
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return Vector3(Math::abs(x), Math::abs(y), Math::abs(z));
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