Rounds the position and size of the final clip rect to avoid flickering issues. Fixes https://github.com/godotengine/godot/issues/46493
@@ -128,6 +128,8 @@ void VisualServerCanvas::_render_canvas_item(Item *p_canvas_item, const Transfor
} else {
ci->final_clip_rect = global_rect;
}
+ ci->final_clip_rect.position = ci->final_clip_rect.position.round();
+ ci->final_clip_rect.size = ci->final_clip_rect.size.round();
ci->final_clip_owner = ci;