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Fix Change Node Type after Add Node Here

kobewi 4 years ago
parent
commit
31a81562a8
1 changed files with 5 additions and 0 deletions
  1. 5 0
      editor/scene_tree_dock.cpp

+ 5 - 0
editor/scene_tree_dock.cpp

@@ -544,6 +544,11 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
 				break;
 			}
 
+			if (reset_create_dialog) {
+				create_dialog->set_base_type("Node");
+				reset_create_dialog = false;
+			}
+
 			Node *selected = scene_tree->get_selected();
 			if (!selected && !editor_selection->get_selected_node_list().is_empty()) {
 				selected = editor_selection->get_selected_node_list().front()->get();