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LightmapGI: fix crash during baking when sky is null

Alex Threlfo 8 months ago
parent
commit
31add2602a
1 changed files with 1 additions and 1 deletions
  1. 1 1
      servers/rendering/renderer_rd/renderer_scene_render_rd.cpp

+ 1 - 1
servers/rendering/renderer_rd/renderer_scene_render_rd.cpp

@@ -138,7 +138,7 @@ Ref<Image> RendererSceneRenderRD::environment_bake_panorama(RID p_env, bool p_ba
 
 	if (use_cube_map) {
 		Ref<Image> panorama = sky_bake_panorama(environment_get_sky(p_env), environment_get_bg_energy_multiplier(p_env), p_bake_irradiance, p_size);
-		if (use_ambient_light) {
+		if (use_ambient_light && panorama.is_valid()) {
 			for (int x = 0; x < p_size.width; x++) {
 				for (int y = 0; y < p_size.height; y++) {
 					panorama->set_pixel(x, y, ambient_color.lerp(panorama->get_pixel(x, y), ambient_color_sky_mix));