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Improve call_group documentation

kobewi %!s(int64=4) %!d(string=hai) anos
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Modificáronse 1 ficheiros con 4 adicións e 2 borrados
  1. 4 2
      doc/classes/SceneTree.xml

+ 4 - 2
doc/classes/SceneTree.xml

@@ -18,7 +18,7 @@
 			<argument index="0" name="group" type="StringName" />
 			<argument index="1" name="method" type="StringName" />
 			<description>
-				Calls [code]method[/code] on each member of the given group. You can pass arguments to [code]method[/code] by specifying them at the end of the method call.
+				Calls [code]method[/code] on each member of the given group. You can pass arguments to [code]method[/code] by specifying them at the end of the method call. This method is equivalent of calling [method call_group_flags] with [constant GROUP_CALL_DEFAULT] flag.
 				[b]Note:[/b] [method call_group] will always call methods with an one-frame delay, in a way similar to [method Object.call_deferred]. To call methods immediately, use [method call_group_flags] with the [constant GROUP_CALL_REALTIME] flag.
 			</description>
 		</method>
@@ -29,7 +29,9 @@
 			<argument index="2" name="method" type="StringName" />
 			<description>
 				Calls [code]method[/code] on each member of the given group, respecting the given [enum GroupCallFlags]. You can pass arguments to [code]method[/code] by specifying them at the end of the method call.
-				[b]Note:[/b] Group call flags are used to control the method calling behavior. If the [constant GROUP_CALL_REALTIME] flag is present in the [code]flags[/code] argument, methods will be called immediately. If this flag isn't present in [code]flags[/code], methods will be called with a one-frame delay in a way similar to [method call_group].
+				[codeblock]
+				get_tree().call_group_flags(SceneTree.GROUP_CALL_REALTIME | SceneTree.GROUP_CALL_REVERSE, "bases", "destroy") # Call the method immediately and in reverse order.
+				[/codeblock]
 			</description>
 		</method>
 		<method name="change_scene">