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Merge pull request #110448 from CookieBadger/embed-subwindows-doc

Fix documentation for `embed_subwindows` project setting
Thaddeus Crews hai 1 mes
pai
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31f0eda63b
Modificáronse 1 ficheiros con 1 adicións e 1 borrados
  1. 1 1
      doc/classes/ProjectSettings.xml

+ 1 - 1
doc/classes/ProjectSettings.xml

@@ -1052,7 +1052,7 @@
 		<member name="display/window/subwindows/embed_subwindows" type="bool" setter="" getter="" default="true">
 			If [code]true[/code], subwindows are embedded in the main window (this is also called single-window mode). Single-window mode can be faster as it does not need to create a separate window for every popup and tooltip, which can be a slow operation depending on the operating system and rendering method in use.
 			If [code]false[/code], subwindows are created as separate windows (this is also called multi-window mode). This allows them to be moved outside the main window and use native operating system window decorations.
-			This is equivalent to [member EditorSettings.interface/editor/single_window_mode] in the editor, except the setting's value is inverted.
+			This is equivalent to [member EditorSettings.interface/editor/single_window_mode] in the editor.
 		</member>
 		<member name="display/window/vsync/vsync_mode" type="int" setter="" getter="" default="1">
 			Sets the V-Sync mode for the main game window. The editor's own V-Sync mode can be set using [member EditorSettings.interface/editor/vsync_mode].