Fix for folding "Editable Children" nodes in Scene tree not being saved
@@ -93,7 +93,7 @@ void EditorFolding::_fill_folds(const Node *p_root, const Node *p_node, Array &p
if (!p_node->get_owner()) {
return; //not owned, bye
}
- if (p_node->get_owner() != p_root && !p_root->is_editable_instance(p_node)) {
+ if (p_node->get_owner() != p_root && !p_root->is_editable_instance(p_node->get_owner())) {
return;