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Fix incorrect expression base in `AnimationNodeStateMachinePlayback::_check_advance_condition`

João Pedro São Gregorio Silva 3 anos atrás
pai
commit
324b4884d6
1 arquivos alterados com 1 adições e 1 exclusões
  1. 1 1
      scene/animation/animation_node_state_machine.cpp

+ 1 - 1
scene/animation/animation_node_state_machine.cpp

@@ -630,7 +630,7 @@ bool AnimationNodeStateMachinePlayback::_check_advance_condition(const Ref<Anima
 		Node *expression_base = tree_base->get_node_or_null(advance_expression_base_node_path);
 		if (expression_base) {
 			Ref<Expression> exp = transition->expression;
-			bool ret = exp->execute(Array(), tree_base, false, Engine::get_singleton()->is_editor_hint()); // Avoids allowing the user to crash the system with an expression by only allowing const calls.
+			bool ret = exp->execute(Array(), expression_base, false, Engine::get_singleton()->is_editor_hint()); // Avoids allowing the user to crash the system with an expression by only allowing const calls.
 			if (!exp->has_execute_failed()) {
 				if (ret) {
 					return true;