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Merge pull request #2636 from TheHX/fixed_material

Bind missing FixedMaterial constants, fixes #2628
Juan Linietsky 9 年之前
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326781f4c9
共有 1 个文件被更改,包括 5 次插入1 次删除
  1. 5 1
      scene/resources/material.cpp

+ 5 - 1
scene/resources/material.cpp

@@ -406,7 +406,6 @@ void FixedMaterial::_bind_methods() {
 	BIND_CONSTANT( PARAM_SHADE_PARAM );
 	BIND_CONSTANT( PARAM_SHADE_PARAM );
 	BIND_CONSTANT( PARAM_MAX );
 	BIND_CONSTANT( PARAM_MAX );
 
 
-
 	BIND_CONSTANT( TEXCOORD_SPHERE );
 	BIND_CONSTANT( TEXCOORD_SPHERE );
 	BIND_CONSTANT( TEXCOORD_UV );
 	BIND_CONSTANT( TEXCOORD_UV );
 	BIND_CONSTANT( TEXCOORD_UV_TRANSFORM );
 	BIND_CONSTANT( TEXCOORD_UV_TRANSFORM );
@@ -417,6 +416,11 @@ void FixedMaterial::_bind_methods() {
 	BIND_CONSTANT( FLAG_USE_POINT_SIZE );
 	BIND_CONSTANT( FLAG_USE_POINT_SIZE );
 	BIND_CONSTANT( FLAG_DISCARD_ALPHA );
 	BIND_CONSTANT( FLAG_DISCARD_ALPHA );
 
 
+	BIND_CONSTANT( LIGHT_SHADER_LAMBERT );
+	BIND_CONSTANT( LIGHT_SHADER_WRAP );
+	BIND_CONSTANT( LIGHT_SHADER_VELVET );
+	BIND_CONSTANT( LIGHT_SHADER_TOON );
+
 }
 }