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@@ -3279,7 +3279,7 @@ void EditorNode::_clear_undo_history() {
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void EditorNode::set_current_scene(int p_idx) {
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void EditorNode::set_current_scene(int p_idx) {
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//Save the folding in case the scene gets reloaded.
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//Save the folding in case the scene gets reloaded.
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- if (editor_data.get_scene_path(p_idx) != "")
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+ if (editor_data.get_scene_path(p_idx) != "" && editor_data.get_edited_scene_root(p_idx))
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editor_folding.save_scene_folding(editor_data.get_edited_scene_root(p_idx), editor_data.get_scene_path(p_idx));
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editor_folding.save_scene_folding(editor_data.get_edited_scene_root(p_idx), editor_data.get_scene_path(p_idx));
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if (editor_data.check_and_update_scene(p_idx)) {
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if (editor_data.check_and_update_scene(p_idx)) {
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