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@@ -164,8 +164,8 @@ void fragment() {
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}
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//void light() {
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- // Called for every pixel for every light affecting the material.
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- // Uncomment to replace the default light processing function with this one.
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+// // Called for every pixel for every light affecting the material.
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+// // Uncomment to replace the default light processing function with this one.
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//}
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)";
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break;
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@@ -180,8 +180,8 @@ void fragment() {
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}
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//void light() {
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- // Called for every pixel for every light affecting the CanvasItem.
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- // Uncomment to replace the default light processing function with this one.
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+// // Called for every pixel for every light affecting the CanvasItem.
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+// // Uncomment to replace the default light processing function with this one.
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//}
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)";
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break;
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