Kaynağa Gözat

Add Engine.setWebAssemblyFilenameExtension()

Some web game hosts only allow certain filename extensions. If .wasm is
not allowed, this function allows overriding the WebAssembly filename
extension to work around that restriction.
Leon Krause 7 yıl önce
ebeveyn
işleme
32eb3e1b7d
1 değiştirilmiş dosya ile 10 ekleme ve 1 silme
  1. 10 1
      platform/javascript/engine.js

+ 10 - 1
platform/javascript/engine.js

@@ -10,6 +10,7 @@
 	var DOWNLOAD_ATTEMPTS_MAX = 4;
 
 	var basePath = null;
+	var wasmFilenameExtensionOverride = null;
 	var engineLoadPromise = null;
 
 	var loadingFiles = {};
@@ -299,6 +300,14 @@
 		return !!testContext;
 	};
 
+	Engine.setWebAssemblyFilenameExtension = function(override) {
+
+		if (String(override).length === 0) {
+			throw new Error('Invalid WebAssembly filename extension override');
+		}
+		wasmFilenameExtensionOverride = String(override);
+	}
+
 	Engine.load = function(newBasePath) {
 
 		if (newBasePath !== undefined) basePath = getBasePath(newBasePath);
@@ -306,7 +315,7 @@
 			if (typeof WebAssembly !== 'object')
 				return Promise.reject(new Error("Browser doesn't support WebAssembly"));
 			// TODO cache/retrieve module to/from idb
-			engineLoadPromise = loadPromise(basePath + '.wasm').then(function(xhr) {
+			engineLoadPromise = loadPromise(basePath + '.' + (wasmFilenameExtensionOverride || 'wasm')).then(function(xhr) {
 				return xhr.response;
 			});
 			engineLoadPromise = engineLoadPromise.catch(function(err) {