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Add Engine.setWebAssemblyFilenameExtension()

Some web game hosts only allow certain filename extensions. If .wasm is
not allowed, this function allows overriding the WebAssembly filename
extension to work around that restriction.
Leon Krause 7 vuotta sitten
vanhempi
commit
32eb3e1b7d
1 muutettua tiedostoa jossa 10 lisäystä ja 1 poistoa
  1. 10 1
      platform/javascript/engine.js

+ 10 - 1
platform/javascript/engine.js

@@ -10,6 +10,7 @@
 	var DOWNLOAD_ATTEMPTS_MAX = 4;
 
 	var basePath = null;
+	var wasmFilenameExtensionOverride = null;
 	var engineLoadPromise = null;
 
 	var loadingFiles = {};
@@ -299,6 +300,14 @@
 		return !!testContext;
 	};
 
+	Engine.setWebAssemblyFilenameExtension = function(override) {
+
+		if (String(override).length === 0) {
+			throw new Error('Invalid WebAssembly filename extension override');
+		}
+		wasmFilenameExtensionOverride = String(override);
+	}
+
 	Engine.load = function(newBasePath) {
 
 		if (newBasePath !== undefined) basePath = getBasePath(newBasePath);
@@ -306,7 +315,7 @@
 			if (typeof WebAssembly !== 'object')
 				return Promise.reject(new Error("Browser doesn't support WebAssembly"));
 			// TODO cache/retrieve module to/from idb
-			engineLoadPromise = loadPromise(basePath + '.wasm').then(function(xhr) {
+			engineLoadPromise = loadPromise(basePath + '.' + (wasmFilenameExtensionOverride || 'wasm')).then(function(xhr) {
 				return xhr.response;
 			});
 			engineLoadPromise = engineLoadPromise.catch(function(err) {