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Merge pull request #81330 from timothyqiu/unmatched-brackets

Fix unmatched brackets in the documentation
Yuri Sizov преди 2 години
родител
ревизия
332bc469c4
променени са 2 файла, в които са добавени 2 реда и са изтрити 2 реда
  1. 1 1
      doc/classes/EditorResourceTooltipPlugin.xml
  2. 1 1
      doc/classes/SpringArm3D.xml

+ 1 - 1
doc/classes/EditorResourceTooltipPlugin.xml

@@ -24,7 +24,7 @@
 			<param index="2" name="base" type="Control" />
 			<description>
 				Create and return a tooltip that will be displayed when the user hovers a resource under the given [param path] in filesystem dock.
-				The [param metadata] dictionary is provided by preview generator (see method EditorResourcePreviewGenerator._generate]).
+				The [param metadata] dictionary is provided by preview generator (see [method EditorResourcePreviewGenerator._generate]).
 				[param base] is the base default tooltip, which is a [VBoxContainer] with a file name, type and size labels. If another plugin handled the same file type, [param base] will be output from the previous plugin. For best result, make sure the base tooltip is part of the returned [Control].
 				[b]Note:[/b] It's unadvised to use [method ResourceLoader.load], especially with heavy resources like models or textures, because it will make the editor unresponsive when creating the tooltip. You can use [method request_thumbnail] if you want to display a preview in your tooltip.
 				[b]Note:[/b] If you decide to discard the [param base], make sure to call [method Node.queue_free], because it's not freed automatically.

+ 1 - 1
doc/classes/SpringArm3D.xml

@@ -4,7 +4,7 @@
 		A 3D raycast that dynamically moves its children near the collision point.
 	</brief_description>
 	<description>
-		[SpringArm3D] casts a ray or a shape along its Z axis and moves all its direct children to the collision point, with an optional margin. This is useful for 3rd person cameras that move closer to the player when inside a tight space (you may need to exclude the player's collider from the [SpringArm3D]'s collision check.
+		[SpringArm3D] casts a ray or a shape along its Z axis and moves all its direct children to the collision point, with an optional margin. This is useful for 3rd person cameras that move closer to the player when inside a tight space (you may need to exclude the player's collider from the [SpringArm3D]'s collision check).
 	</description>
 	<tutorials>
 	</tutorials>