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@@ -49,7 +49,7 @@ public:
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virtual Error import_node(Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node, Dictionary &r_json, Node *p_node);
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virtual Error import_node(Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node, Dictionary &r_json, Node *p_node);
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virtual Error import_post(Ref<GLTFState> p_state, Node *p_node);
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virtual Error import_post(Ref<GLTFState> p_state, Node *p_node);
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// Export process.
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// Export process.
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- virtual Error export_preflight(Node *p_state);
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+ virtual Error export_preflight(Ref<GLTFState> p_state, Node *p_root);
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virtual void convert_scene_node(Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node, Node *p_scene_node);
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virtual void convert_scene_node(Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node, Node *p_scene_node);
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virtual Error export_node(Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node, Dictionary &r_json, Node *p_node);
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virtual Error export_node(Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node, Dictionary &r_json, Node *p_node);
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virtual Error export_post(Ref<GLTFState> p_state);
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virtual Error export_post(Ref<GLTFState> p_state);
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@@ -63,7 +63,7 @@ public:
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GDVIRTUAL4R(int, _import_node, Ref<GLTFState>, Ref<GLTFNode>, Dictionary, Node *);
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GDVIRTUAL4R(int, _import_node, Ref<GLTFState>, Ref<GLTFNode>, Dictionary, Node *);
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GDVIRTUAL2R(int, _import_post, Ref<GLTFState>, Node *);
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GDVIRTUAL2R(int, _import_post, Ref<GLTFState>, Node *);
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// Export process.
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// Export process.
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- GDVIRTUAL1R(int, _export_preflight, Node *);
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+ GDVIRTUAL2R(int, _export_preflight, Ref<GLTFState>, Node *);
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GDVIRTUAL3(_convert_scene_node, Ref<GLTFState>, Ref<GLTFNode>, Node *);
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GDVIRTUAL3(_convert_scene_node, Ref<GLTFState>, Ref<GLTFNode>, Node *);
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GDVIRTUAL4R(int, _export_node, Ref<GLTFState>, Ref<GLTFNode>, Dictionary, Node *);
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GDVIRTUAL4R(int, _export_node, Ref<GLTFState>, Ref<GLTFNode>, Dictionary, Node *);
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GDVIRTUAL1R(int, _export_post, Ref<GLTFState>);
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GDVIRTUAL1R(int, _export_post, Ref<GLTFState>);
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