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@@ -68,7 +68,7 @@ bool SkeletonProfile::_set(const StringName &p_path, const Variant &p_value) {
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} else if (what == "group") {
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set_group(which, p_value);
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} else if (what == "require") {
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- set_require(which, p_value);
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+ set_required(which, p_value);
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} else {
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return false;
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}
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@@ -113,7 +113,7 @@ bool SkeletonProfile::_get(const StringName &p_path, Variant &r_ret) const {
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} else if (what == "group") {
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r_ret = get_group(which);
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} else if (what == "require") {
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- r_ret = is_require(which);
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+ r_ret = is_required(which);
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} else {
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return false;
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}
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@@ -299,7 +299,7 @@ SkeletonProfile::TailDirection SkeletonProfile::get_tail_direction(int p_bone_id
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return bones[p_bone_idx].tail_direction;
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}
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-void SkeletonProfile::set_tail_direction(int p_bone_idx, const TailDirection p_tail_direction) {
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+void SkeletonProfile::set_tail_direction(int p_bone_idx, TailDirection p_tail_direction) {
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if (is_read_only) {
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return;
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}
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@@ -328,7 +328,7 @@ Transform3D SkeletonProfile::get_reference_pose(int p_bone_idx) const {
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return bones[p_bone_idx].reference_pose;
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}
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-void SkeletonProfile::set_reference_pose(int p_bone_idx, const Transform3D p_reference_pose) {
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+void SkeletonProfile::set_reference_pose(int p_bone_idx, const Transform3D &p_reference_pose) {
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if (is_read_only) {
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return;
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}
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@@ -342,7 +342,7 @@ Vector2 SkeletonProfile::get_handle_offset(int p_bone_idx) const {
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return bones[p_bone_idx].handle_offset;
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}
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-void SkeletonProfile::set_handle_offset(int p_bone_idx, const Vector2 p_handle_offset) {
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+void SkeletonProfile::set_handle_offset(int p_bone_idx, const Vector2 &p_handle_offset) {
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if (is_read_only) {
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return;
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}
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@@ -365,17 +365,17 @@ void SkeletonProfile::set_group(int p_bone_idx, const StringName &p_group) {
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emit_signal("profile_updated");
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}
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-bool SkeletonProfile::is_require(int p_bone_idx) const {
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+bool SkeletonProfile::is_required(int p_bone_idx) const {
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ERR_FAIL_INDEX_V(p_bone_idx, bones.size(), false);
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- return bones[p_bone_idx].require;
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+ return bones[p_bone_idx].required;
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}
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-void SkeletonProfile::set_require(int p_bone_idx, const bool p_require) {
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+void SkeletonProfile::set_required(int p_bone_idx, bool p_required) {
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if (is_read_only) {
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return;
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}
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ERR_FAIL_INDEX(p_bone_idx, bones.size());
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- bones.write[p_bone_idx].require = p_require;
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+ bones.write[p_bone_idx].required = p_required;
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emit_signal("profile_updated");
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}
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@@ -432,6 +432,9 @@ void SkeletonProfile::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_group", "bone_idx"), &SkeletonProfile::get_group);
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ClassDB::bind_method(D_METHOD("set_group", "bone_idx", "group"), &SkeletonProfile::set_group);
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+ ClassDB::bind_method(D_METHOD("is_required", "bone_idx"), &SkeletonProfile::is_required);
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+ ClassDB::bind_method(D_METHOD("set_required", "bone_idx", "required"), &SkeletonProfile::set_required);
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+
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ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "root_bone", PROPERTY_HINT_ENUM_SUGGESTION, ""), "set_root_bone", "get_root_bone");
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ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "scale_base_bone", PROPERTY_HINT_ENUM_SUGGESTION, ""), "set_scale_base_bone", "get_scale_base_bone");
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@@ -478,14 +481,14 @@ SkeletonProfileHumanoid::SkeletonProfileHumanoid() {
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bones.write[1].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.75, 0);
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bones.write[1].handle_offset = Vector2(0.5, 0.5);
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bones.write[1].group = "Body";
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- bones.write[1].require = true;
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+ bones.write[1].required = true;
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bones.write[2].bone_name = "Spine";
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bones.write[2].bone_parent = "Hips";
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bones.write[2].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.1, 0);
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bones.write[2].handle_offset = Vector2(0.5, 0.43);
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bones.write[2].group = "Body";
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- bones.write[2].require = true;
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+ bones.write[2].required = true;
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bones.write[3].bone_name = "Chest";
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bones.write[3].bone_parent = "Spine";
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@@ -506,7 +509,7 @@ SkeletonProfileHumanoid::SkeletonProfileHumanoid() {
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bones.write[5].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.1, 0);
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bones.write[5].handle_offset = Vector2(0.5, 0.23);
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bones.write[5].group = "Body";
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- bones.write[5].require = false;
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+ bones.write[5].required = false;
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bones.write[6].bone_name = "Head";
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bones.write[6].bone_parent = "Neck";
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@@ -514,7 +517,7 @@ SkeletonProfileHumanoid::SkeletonProfileHumanoid() {
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bones.write[6].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.1, 0);
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bones.write[6].handle_offset = Vector2(0.5, 0.18);
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bones.write[6].group = "Body";
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- bones.write[6].require = true;
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+ bones.write[6].required = true;
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bones.write[7].bone_name = "LeftEye";
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bones.write[7].bone_parent = "Head";
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@@ -539,21 +542,21 @@ SkeletonProfileHumanoid::SkeletonProfileHumanoid() {
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bones.write[10].reference_pose = Transform3D(0, 1, 0, 0, 0, 1, 1, 0, 0, 0.05, 0.1, 0);
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bones.write[10].handle_offset = Vector2(0.55, 0.235);
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bones.write[10].group = "Body";
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- bones.write[10].require = true;
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+ bones.write[10].required = true;
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bones.write[11].bone_name = "LeftUpperArm";
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bones.write[11].bone_parent = "LeftShoulder";
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bones.write[11].reference_pose = Transform3D(-1, 0, 0, 0, 1, 0, 0, 0, -1, 0, 0.05, 0);
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bones.write[11].handle_offset = Vector2(0.6, 0.24);
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bones.write[11].group = "Body";
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- bones.write[11].require = true;
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+ bones.write[11].required = true;
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bones.write[12].bone_name = "LeftLowerArm";
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bones.write[12].bone_parent = "LeftUpperArm";
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bones.write[12].reference_pose = Transform3D(0, 0, -1, 0, 1, 0, 1, 0, 0, 0, 0.25, 0);
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bones.write[12].handle_offset = Vector2(0.7, 0.24);
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bones.write[12].group = "Body";
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- bones.write[12].require = true;
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+ bones.write[12].required = true;
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bones.write[13].bone_name = "LeftHand";
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bones.write[13].bone_parent = "LeftLowerArm";
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@@ -562,7 +565,7 @@ SkeletonProfileHumanoid::SkeletonProfileHumanoid() {
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bones.write[13].reference_pose = Transform3D(0, 0, 1, 0, 1, 0, -1, 0, 0, 0, 0.25, 0);
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bones.write[13].handle_offset = Vector2(0.82, 0.235);
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bones.write[13].group = "Body";
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- bones.write[13].require = true;
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+ bones.write[13].required = true;
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bones.write[14].bone_name = "LeftThumbMetacarpal";
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bones.write[14].bone_parent = "LeftHand";
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@@ -659,21 +662,21 @@ SkeletonProfileHumanoid::SkeletonProfileHumanoid() {
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bones.write[29].reference_pose = Transform3D(0, -1, 0, 0, 0, 1, -1, 0, 0, -0.05, 0.1, 0);
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bones.write[29].handle_offset = Vector2(0.45, 0.235);
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bones.write[29].group = "Body";
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- bones.write[29].require = true;
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+ bones.write[29].required = true;
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bones.write[30].bone_name = "RightUpperArm";
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bones.write[30].bone_parent = "RightShoulder";
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bones.write[30].reference_pose = Transform3D(-1, 0, 0, 0, 1, 0, 0, 0, -1, 0, 0.05, 0);
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bones.write[30].handle_offset = Vector2(0.4, 0.24);
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bones.write[30].group = "Body";
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- bones.write[30].require = true;
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+ bones.write[30].required = true;
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bones.write[31].bone_name = "RightLowerArm";
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bones.write[31].bone_parent = "RightUpperArm";
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bones.write[31].reference_pose = Transform3D(0, 0, 1, 0, 1, 0, -1, 0, 0, 0, 0.25, 0);
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bones.write[31].handle_offset = Vector2(0.3, 0.24);
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bones.write[31].group = "Body";
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- bones.write[31].require = true;
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+ bones.write[31].required = true;
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bones.write[32].bone_name = "RightHand";
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bones.write[32].bone_parent = "RightLowerArm";
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@@ -682,7 +685,7 @@ SkeletonProfileHumanoid::SkeletonProfileHumanoid() {
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bones.write[32].reference_pose = Transform3D(0, 0, -1, 0, 1, 0, 1, 0, 0, 0, 0.25, 0);
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bones.write[32].handle_offset = Vector2(0.18, 0.235);
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bones.write[32].group = "Body";
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- bones.write[32].require = true;
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+ bones.write[32].required = true;
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bones.write[33].bone_name = "RightThumbMetacarpal";
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bones.write[33].bone_parent = "RightHand";
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@@ -779,21 +782,21 @@ SkeletonProfileHumanoid::SkeletonProfileHumanoid() {
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bones.write[48].reference_pose = Transform3D(-1, 0, 0, 0, -1, 0, 0, 0, 1, 0.1, 0, 0);
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bones.write[48].handle_offset = Vector2(0.549, 0.49);
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bones.write[48].group = "Body";
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- bones.write[48].require = true;
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+ bones.write[48].required = true;
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bones.write[49].bone_name = "LeftLowerLeg";
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bones.write[49].bone_parent = "LeftUpperLeg";
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bones.write[49].reference_pose = Transform3D(-1, 0, 0, 0, 1, 0, 0, 0, -1, 0, 0.375, 0);
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bones.write[49].handle_offset = Vector2(0.548, 0.683);
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bones.write[49].group = "Body";
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- bones.write[49].require = true;
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+ bones.write[49].required = true;
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bones.write[50].bone_name = "LeftFoot";
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bones.write[50].bone_parent = "LeftLowerLeg";
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bones.write[50].reference_pose = Transform3D(-1, 0, 0, 0, 0, -1, 0, -1, 0, 0, 0.375, 0);
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bones.write[50].handle_offset = Vector2(0.545, 0.9);
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bones.write[50].group = "Body";
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- bones.write[50].require = true;
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+ bones.write[50].required = true;
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bones.write[51].bone_name = "LeftToes";
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bones.write[51].bone_parent = "LeftFoot";
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@@ -806,21 +809,21 @@ SkeletonProfileHumanoid::SkeletonProfileHumanoid() {
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bones.write[52].reference_pose = Transform3D(-1, 0, 0, 0, -1, 0, 0, 0, 1, -0.1, 0, 0);
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bones.write[52].handle_offset = Vector2(0.451, 0.49);
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bones.write[52].group = "Body";
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- bones.write[52].require = true;
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+ bones.write[52].required = true;
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bones.write[53].bone_name = "RightLowerLeg";
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bones.write[53].bone_parent = "RightUpperLeg";
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bones.write[53].reference_pose = Transform3D(-1, 0, 0, 0, 1, 0, 0, 0, -1, 0, 0.375, 0);
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bones.write[53].handle_offset = Vector2(0.452, 0.683);
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bones.write[53].group = "Body";
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- bones.write[53].require = true;
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+ bones.write[53].required = true;
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bones.write[54].bone_name = "RightFoot";
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bones.write[54].bone_parent = "RightLowerLeg";
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bones.write[54].reference_pose = Transform3D(-1, 0, 0, 0, 0, -1, 0, -1, 0, 0, 0.375, 0);
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bones.write[54].handle_offset = Vector2(0.455, 0.9);
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bones.write[54].group = "Body";
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- bones.write[54].require = true;
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+ bones.write[54].required = true;
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bones.write[55].bone_name = "RightToes";
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bones.write[55].bone_parent = "RightFoot";
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