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do not compute fog when using unshaded in GLES2

clayjohn %!s(int64=6) %!d(string=hai) anos
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Modificáronse 1 ficheiros con 2 adicións e 2 borrados
  1. 2 2
      drivers/gles2/shaders/scene.glsl

+ 2 - 2
drivers/gles2/shaders/scene.glsl

@@ -2133,8 +2133,6 @@ FRAGMENT_SHADER_CODE
 #endif
 	// gl_FragColor = vec4(normal, 1.0);
 
-#endif //unshaded
-
 //apply fog
 #if defined(FOG_DEPTH_ENABLED) || defined(FOG_HEIGHT_ENABLED)
 
@@ -2189,6 +2187,8 @@ FRAGMENT_SHADER_CODE
 
 #endif // defined(FOG_DEPTH_ENABLED) || defined(FOG_HEIGHT_ENABLED)
 
+#endif //unshaded
+
 #else // not RENDER_DEPTH
 //depth render
 #ifdef USE_RGBA_SHADOWS