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@@ -87,18 +87,22 @@
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<member name="draw_passes" type="int" setter="set_draw_passes" getter="get_draw_passes" default="1">
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<member name="draw_passes" type="int" setter="set_draw_passes" getter="get_draw_passes" default="1">
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The number of draw passes when rendering particles.
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The number of draw passes when rendering particles.
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</member>
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</member>
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+ <member name="draw_skin" type="Skin" setter="set_skin" getter="get_skin">
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+ </member>
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<member name="emitting" type="bool" setter="set_emitting" getter="is_emitting" default="true">
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<member name="emitting" type="bool" setter="set_emitting" getter="is_emitting" default="true">
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If [code]true[/code], particles are being emitted.
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If [code]true[/code], particles are being emitted.
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</member>
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</member>
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<member name="explosiveness" type="float" setter="set_explosiveness_ratio" getter="get_explosiveness_ratio" default="0.0">
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<member name="explosiveness" type="float" setter="set_explosiveness_ratio" getter="get_explosiveness_ratio" default="0.0">
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Time ratio between each emission. If [code]0[/code], particles are emitted continuously. If [code]1[/code], all particles are emitted simultaneously.
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Time ratio between each emission. If [code]0[/code], particles are emitted continuously. If [code]1[/code], all particles are emitted simultaneously.
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</member>
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</member>
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- <member name="fixed_fps" type="int" setter="set_fixed_fps" getter="get_fixed_fps" default="0">
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+ <member name="fixed_fps" type="int" setter="set_fixed_fps" getter="get_fixed_fps" default="30">
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The particle system's frame rate is fixed to a value. For instance, changing the value to 2 will make the particles render at 2 frames per second. Note this does not slow down the simulation of the particle system itself.
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The particle system's frame rate is fixed to a value. For instance, changing the value to 2 will make the particles render at 2 frames per second. Note this does not slow down the simulation of the particle system itself.
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</member>
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</member>
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<member name="fract_delta" type="bool" setter="set_fractional_delta" getter="get_fractional_delta" default="true">
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<member name="fract_delta" type="bool" setter="set_fractional_delta" getter="get_fractional_delta" default="true">
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If [code]true[/code], results in fractional delta calculation which has a smoother particles display effect.
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If [code]true[/code], results in fractional delta calculation which has a smoother particles display effect.
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</member>
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</member>
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+ <member name="interpolate" type="bool" setter="set_interpolate" getter="get_interpolate" default="true">
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+ </member>
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<member name="lifetime" type="float" setter="set_lifetime" getter="get_lifetime" default="1.0">
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<member name="lifetime" type="float" setter="set_lifetime" getter="get_lifetime" default="1.0">
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Amount of time each particle will exist.
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Amount of time each particle will exist.
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</member>
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</member>
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@@ -122,6 +126,12 @@
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</member>
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</member>
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<member name="sub_emitter" type="NodePath" setter="set_sub_emitter" getter="get_sub_emitter" default="NodePath("")">
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<member name="sub_emitter" type="NodePath" setter="set_sub_emitter" getter="get_sub_emitter" default="NodePath("")">
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</member>
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</member>
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+ <member name="trail_enabled" type="bool" setter="set_enable_trail" getter="is_trail_enabled" default="false">
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+ </member>
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+ <member name="trail_length_secs" type="float" setter="set_trail_length" getter="get_trail_length" default="0.3">
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+ </member>
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+ <member name="transform_align" type="int" setter="set_transform_align" getter="get_transform_align" enum="GPUParticles3D.TransformAlign" default="0">
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+ </member>
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<member name="visibility_aabb" type="AABB" setter="set_visibility_aabb" getter="get_visibility_aabb" default="AABB( -4, -4, -4, 8, 8, 8 )">
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<member name="visibility_aabb" type="AABB" setter="set_visibility_aabb" getter="get_visibility_aabb" default="AABB( -4, -4, -4, 8, 8, 8 )">
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The [AABB] that determines the node's region which needs to be visible on screen for the particle system to be active.
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The [AABB] that determines the node's region which needs to be visible on screen for the particle system to be active.
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Grow the box if particles suddenly appear/disappear when the node enters/exits the screen. The [AABB] can be grown via code or with the [b]Particles → Generate AABB[/b] editor tool.
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Grow the box if particles suddenly appear/disappear when the node enters/exits the screen. The [AABB] can be grown via code or with the [b]Particles → Generate AABB[/b] editor tool.
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@@ -150,5 +160,13 @@
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<constant name="MAX_DRAW_PASSES" value="4">
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<constant name="MAX_DRAW_PASSES" value="4">
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Maximum number of draw passes supported.
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Maximum number of draw passes supported.
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</constant>
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</constant>
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+ <constant name="TRANSFORM_ALIGN_DISABLED" value="0" enum="TransformAlign">
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+ </constant>
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+ <constant name="TRANSFORM_ALIGN_Z_BILLBOARD" value="1" enum="TransformAlign">
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+ </constant>
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+ <constant name="TRANSFORM_ALIGN_Y_TO_VELOCITY" value="2" enum="TransformAlign">
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+ </constant>
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+ <constant name="TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY" value="3" enum="TransformAlign">
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+ </constant>
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</constants>
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</constants>
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</class>
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</class>
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