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Merge pull request #90012 from AThousandShips/tile_fix_exit_4_2

[4.2][TileMap] Fix forcing cleanup on exiting tree/canvas
Rémi Verschelde 1 yıl önce
ebeveyn
işleme
33ba374a30
2 değiştirilmiş dosya ile 42 ekleme ve 39 silme
  1. 32 30
      scene/2d/tile_map.cpp
  2. 10 9
      scene/2d/tile_map.h

+ 32 - 30
scene/2d/tile_map.cpp

@@ -50,12 +50,12 @@ Vector2i TileMapLayer::_coords_to_debug_quadrant_coords(const Vector2i &p_coords
 			p_coords.y > 0 ? p_coords.y / TILE_MAP_DEBUG_QUADRANT_SIZE : (p_coords.y - (TILE_MAP_DEBUG_QUADRANT_SIZE - 1)) / TILE_MAP_DEBUG_QUADRANT_SIZE);
 }
 
-void TileMapLayer::_debug_update() {
+void TileMapLayer::_debug_update(bool p_force_cleanup) {
 	const Ref<TileSet> &tile_set = tile_map_node->get_tileset();
 	RenderingServer *rs = RenderingServer::get_singleton();
 
 	// Check if we should cleanup everything.
-	bool forced_cleanup = in_destructor || !enabled || !tile_map_node->is_inside_tree() || !tile_set.is_valid() || !tile_map_node->is_visible_in_tree();
+	bool forced_cleanup = p_force_cleanup || !enabled || !tile_map_node->is_inside_tree() || !tile_set.is_valid() || !tile_map_node->is_visible_in_tree();
 
 	if (forced_cleanup) {
 		for (KeyValue<Vector2i, Ref<DebugQuadrant>> &kv : debug_quadrant_map) {
@@ -178,12 +178,12 @@ void TileMapLayer::_debug_quadrants_update_cell(CellData &r_cell_data, SelfList<
 #endif // DEBUG_ENABLED
 
 /////////////////////////////// Rendering //////////////////////////////////////
-void TileMapLayer::_rendering_update() {
+void TileMapLayer::_rendering_update(bool p_force_cleanup) {
 	const Ref<TileSet> &tile_set = tile_map_node->get_tileset();
 	RenderingServer *rs = RenderingServer::get_singleton();
 
 	// Check if we should cleanup everything.
-	bool forced_cleanup = in_destructor || !enabled || !tile_map_node->is_inside_tree() || !tile_set.is_valid() || !tile_map_node->is_visible_in_tree();
+	bool forced_cleanup = p_force_cleanup || !enabled || !tile_map_node->is_inside_tree() || !tile_set.is_valid() || !tile_map_node->is_visible_in_tree();
 
 	// ----------- Layer level processing -----------
 	if (forced_cleanup) {
@@ -677,11 +677,11 @@ void TileMapLayer::_rendering_draw_cell_debug(const RID &p_canvas_item, const Ve
 
 /////////////////////////////// Physics //////////////////////////////////////
 
-void TileMapLayer::_physics_update() {
+void TileMapLayer::_physics_update(bool p_force_cleanup) {
 	const Ref<TileSet> &tile_set = tile_map_node->get_tileset();
 
 	// Check if we should cleanup everything.
-	bool forced_cleanup = in_destructor || !enabled || !tile_map_node->is_inside_tree() || !tile_set.is_valid();
+	bool forced_cleanup = p_force_cleanup || !enabled || !tile_map_node->is_inside_tree() || !tile_set.is_valid();
 	if (forced_cleanup) {
 		// Clean everything.
 		for (KeyValue<Vector2i, CellData> &kv : tile_map) {
@@ -944,13 +944,13 @@ void TileMapLayer::_physics_draw_cell_debug(const RID &p_canvas_item, const Vect
 
 /////////////////////////////// Navigation //////////////////////////////////////
 
-void TileMapLayer::_navigation_update() {
+void TileMapLayer::_navigation_update(bool p_force_cleanup) {
 	ERR_FAIL_NULL(NavigationServer2D::get_singleton());
 	const Ref<TileSet> &tile_set = tile_map_node->get_tileset();
 	NavigationServer2D *ns = NavigationServer2D::get_singleton();
 
 	// Check if we should cleanup everything.
-	bool forced_cleanup = in_destructor || !enabled || !navigation_enabled || !tile_map_node->is_inside_tree() || !tile_set.is_valid();
+	bool forced_cleanup = p_force_cleanup || !enabled || !navigation_enabled || !tile_map_node->is_inside_tree() || !tile_set.is_valid();
 
 	// ----------- Layer level processing -----------
 	if (forced_cleanup) {
@@ -1210,11 +1210,11 @@ void TileMapLayer::_navigation_draw_cell_debug(const RID &p_canvas_item, const V
 
 /////////////////////////////// Scenes //////////////////////////////////////
 
-void TileMapLayer::_scenes_update() {
+void TileMapLayer::_scenes_update(bool p_force_cleanup) {
 	const Ref<TileSet> &tile_set = tile_map_node->get_tileset();
 
 	// Check if we should cleanup everything.
-	bool forced_cleanup = in_destructor || !enabled || !tile_map_node->is_inside_tree() || !tile_set.is_valid();
+	bool forced_cleanup = p_force_cleanup || !enabled || !tile_map_node->is_inside_tree() || !tile_set.is_valid();
 
 	if (forced_cleanup) {
 		// Clean everything.
@@ -1337,11 +1337,11 @@ void TileMapLayer::_scenes_draw_cell_debug(const RID &p_canvas_item, const Vecto
 
 /////////////////////////////////////////////////////////////////////
 
-void TileMapLayer::_build_runtime_update_tile_data() {
+void TileMapLayer::_build_runtime_update_tile_data(bool p_force_cleanup) {
 	const Ref<TileSet> &tile_set = tile_map_node->get_tileset();
 
 	// Check if we should cleanup everything.
-	bool forced_cleanup = in_destructor || !enabled || !tile_map_node->is_inside_tree() || !tile_set.is_valid() || !tile_map_node->is_visible_in_tree();
+	bool forced_cleanup = p_force_cleanup || !enabled || !tile_map_node->is_inside_tree() || !tile_set.is_valid() || !tile_map_node->is_visible_in_tree();
 	if (!forced_cleanup) {
 		if (tile_map_node->GDVIRTUAL_IS_OVERRIDDEN(_use_tile_data_runtime_update) && tile_map_node->GDVIRTUAL_IS_OVERRIDDEN(_tile_data_runtime_update)) {
 			if (_runtime_update_tile_data_was_cleaned_up || dirty.flags[DIRTY_FLAGS_TILE_MAP_TILE_SET]) {
@@ -2029,18 +2029,18 @@ void TileMapLayer::notify_tile_map_change(DirtyFlags p_what) {
 	_physics_notify_tilemap_change(p_what);
 }
 
-void TileMapLayer::internal_update() {
+void TileMapLayer::internal_update(bool p_force_cleanup) {
 	// Find TileData that need a runtime modification.
 	// This may add cells to the dirty list is a runtime modification has been notified.
-	_build_runtime_update_tile_data();
+	_build_runtime_update_tile_data(p_force_cleanup);
 
 	// Update all subsystems.
-	_rendering_update();
-	_physics_update();
-	_navigation_update();
-	_scenes_update();
+	_rendering_update(p_force_cleanup);
+	_physics_update(p_force_cleanup);
+	_navigation_update(p_force_cleanup);
+	_scenes_update(p_force_cleanup);
 #ifdef DEBUG_ENABLED
-	_debug_update();
+	_debug_update(p_force_cleanup);
 #endif // DEBUG_ENABLED
 
 	_clear_runtime_update_tile_data();
@@ -2545,9 +2545,8 @@ TileMapLayer::~TileMapLayer() {
 		return;
 	}
 
-	in_destructor = true;
 	clear();
-	internal_update();
+	internal_update(true);
 }
 
 HashMap<Vector2i, TileSet::CellNeighbor> TerrainConstraint::get_overlapping_coords_and_peering_bits() const {
@@ -3023,8 +3022,8 @@ void TileMap::_notification(int p_what) {
 			for (Ref<TileMapLayer> &layer : layers) {
 				layer->notify_tile_map_change(TileMapLayer::DIRTY_FLAGS_TILE_MAP_IN_TREE);
 			}
-			// Update on exit to prevent threading problems.
-			_internal_update();
+			// Update on exit to prevent threading problems, and force cleanup.
+			_internal_update(true);
 		} break;
 
 		case TileMap::NOTIFICATION_ENTER_CANVAS: {
@@ -3037,8 +3036,8 @@ void TileMap::_notification(int p_what) {
 			for (Ref<TileMapLayer> &layer : layers) {
 				layer->notify_tile_map_change(TileMapLayer::DIRTY_FLAGS_TILE_MAP_IN_CANVAS);
 			}
-			// Update on exit to prevent threading problems.
-			_internal_update();
+			// Update on exit to prevent threading problems, and force cleanup.
+			_internal_update(true);
 		} break;
 
 		case NOTIFICATION_DRAW: {
@@ -3116,16 +3115,20 @@ void TileMap::queue_internal_update() {
 	// Don't update when outside the tree, it doesn't do anything useful, and causes threading problems.
 	if (is_inside_tree()) {
 		pending_update = true;
-		callable_mp(this, &TileMap::_internal_update).call_deferred();
+		callable_mp(this, &TileMap::_deferred_internal_update).call_deferred();
 	}
 }
 
-void TileMap::_internal_update() {
+void TileMap::_deferred_internal_update() {
 	// Other updates.
 	if (!pending_update) {
 		return;
 	}
 
+	_internal_update(false);
+}
+
+void TileMap::_internal_update(bool p_force_cleanup) {
 	// FIXME: This should only clear polygons that are no longer going to be used, but since it's difficult to determine,
 	// the cache is never cleared at runtime to prevent invalidating used polygons.
 	if (Engine::get_singleton()->is_editor_hint()) {
@@ -3133,7 +3136,7 @@ void TileMap::_internal_update() {
 	}
 	// Update dirty quadrants on layers.
 	for (Ref<TileMapLayer> &layer : layers) {
-		layer->internal_update();
+		layer->internal_update(p_force_cleanup);
 	}
 
 	pending_update = false;
@@ -3582,8 +3585,7 @@ void TileMap::clear() {
 }
 
 void TileMap::update_internals() {
-	pending_update = true;
-	_internal_update();
+	_internal_update(false);
 }
 
 void TileMap::notify_runtime_tile_data_update(int p_layer) {

+ 10 - 9
scene/2d/tile_map.h

@@ -294,7 +294,6 @@ private:
 		bool flags[DIRTY_FLAGS_MAX] = { false };
 		SelfList<CellData>::List cell_list;
 	} dirty;
-	bool in_destructor = false;
 
 	// Rect cache.
 	mutable Rect2 rect_cache;
@@ -304,7 +303,7 @@ private:
 
 	// Runtime tile data.
 	bool _runtime_update_tile_data_was_cleaned_up = false;
-	void _build_runtime_update_tile_data();
+	void _build_runtime_update_tile_data(bool p_force_cleanup);
 	void _build_runtime_update_tile_data_for_cell(CellData &r_cell_data, bool p_auto_add_to_dirty_list = false);
 	void _clear_runtime_update_tile_data();
 
@@ -313,13 +312,13 @@ private:
 	HashMap<Vector2i, Ref<DebugQuadrant>> debug_quadrant_map;
 	Vector2i _coords_to_debug_quadrant_coords(const Vector2i &p_coords) const;
 	bool _debug_was_cleaned_up = false;
-	void _debug_update();
+	void _debug_update(bool p_force_cleanup);
 	void _debug_quadrants_update_cell(CellData &r_cell_data, SelfList<DebugQuadrant>::List &r_dirty_debug_quadrant_list);
 #endif // DEBUG_ENABLED
 
 	HashMap<Vector2i, Ref<RenderingQuadrant>> rendering_quadrant_map;
 	bool _rendering_was_cleaned_up = false;
-	void _rendering_update();
+	void _rendering_update(bool p_force_cleanup);
 	void _rendering_quadrants_update_cell(CellData &r_cell_data, SelfList<RenderingQuadrant>::List &r_dirty_rendering_quadrant_list);
 	void _rendering_occluders_clear_cell(CellData &r_cell_data);
 	void _rendering_occluders_update_cell(CellData &r_cell_data);
@@ -329,7 +328,7 @@ private:
 
 	HashMap<RID, Vector2i> bodies_coords; // Mapping for RID to coords.
 	bool _physics_was_cleaned_up = false;
-	void _physics_update();
+	void _physics_update(bool p_force_cleanup);
 	void _physics_notify_tilemap_change(DirtyFlags p_what);
 	void _physics_clear_cell(CellData &r_cell_data);
 	void _physics_update_cell(CellData &r_cell_data);
@@ -338,7 +337,7 @@ private:
 #endif // DEBUG_ENABLED
 
 	bool _navigation_was_cleaned_up = false;
-	void _navigation_update();
+	void _navigation_update(bool p_force_cleanup);
 	void _navigation_clear_cell(CellData &r_cell_data);
 	void _navigation_update_cell(CellData &r_cell_data);
 #ifdef DEBUG_ENABLED
@@ -346,7 +345,7 @@ private:
 #endif // DEBUG_ENABLED
 
 	bool _scenes_was_cleaned_up = false;
-	void _scenes_update();
+	void _scenes_update(bool p_force_cleanup);
 	void _scenes_clear_cell(CellData &r_cell_data);
 	void _scenes_update_cell(CellData &r_cell_data);
 #ifdef DEBUG_ENABLED
@@ -379,7 +378,7 @@ public:
 	void set_tile_data(DataFormat p_format, const Vector<int> &p_data);
 	Vector<int> get_tile_data() const;
 	void notify_tile_map_change(DirtyFlags p_what);
-	void internal_update();
+	void internal_update(bool p_force_cleanup);
 
 	// --- Exposed in TileMap ---
 
@@ -476,6 +475,9 @@ private:
 	HashMap<Pair<Ref<Resource>, int>, Ref<Resource>, PairHash<Ref<Resource>, int>> polygon_cache;
 	PackedVector2Array _get_transformed_vertices(const PackedVector2Array &p_vertices, int p_alternative_id);
 
+	void _deferred_internal_update();
+	void _internal_update(bool p_force_cleanup);
+
 protected:
 	bool _set(const StringName &p_name, const Variant &p_value);
 	bool _get(const StringName &p_name, Variant &r_ret) const;
@@ -507,7 +509,6 @@ public:
 
 	// Called by TileMapLayers.
 	void queue_internal_update();
-	void _internal_update();
 
 	void set_tileset(const Ref<TileSet> &p_tileset);
 	Ref<TileSet> get_tileset() const;