Procházet zdrojové kódy

Mark touch emulation project settings as basic

These settings are likely to be toggled often during development,
so they should be as accessible as possible.
Hugo Locurcio před 2 roky
rodič
revize
33e9dff3de
1 změnil soubory, kde provedl 2 přidání a 2 odebrání
  1. 2 2
      main/main.cpp

+ 2 - 2
main/main.cpp

@@ -2165,7 +2165,7 @@ Error Main::setup2(Thread::ID p_main_tid_override) {
 	if (id) {
 		agile_input_event_flushing = GLOBAL_DEF("input_devices/buffering/agile_event_flushing", false);
 
-		if (bool(GLOBAL_DEF("input_devices/pointing/emulate_touch_from_mouse", false)) &&
+		if (bool(GLOBAL_DEF_BASIC("input_devices/pointing/emulate_touch_from_mouse", false)) &&
 				!(editor || project_manager)) {
 			if (!DisplayServer::get_singleton()->is_touchscreen_available()) {
 				//only if no touchscreen ui hint, set emulation
@@ -2173,7 +2173,7 @@ Error Main::setup2(Thread::ID p_main_tid_override) {
 			}
 		}
 
-		id->set_emulate_mouse_from_touch(bool(GLOBAL_DEF("input_devices/pointing/emulate_mouse_from_touch", true)));
+		id->set_emulate_mouse_from_touch(bool(GLOBAL_DEF_BASIC("input_devices/pointing/emulate_mouse_from_touch", true)));
 	}
 
 	MAIN_PRINT("Main: Load Translations and Remaps");