|
@@ -341,6 +341,7 @@ struct _VariantCall {
|
|
VCALL_LOCALMEM1R(Vector2, project);
|
|
VCALL_LOCALMEM1R(Vector2, project);
|
|
VCALL_LOCALMEM1R(Vector2, angle_to);
|
|
VCALL_LOCALMEM1R(Vector2, angle_to);
|
|
VCALL_LOCALMEM1R(Vector2, angle_to_point);
|
|
VCALL_LOCALMEM1R(Vector2, angle_to_point);
|
|
|
|
+ VCALL_LOCALMEM1R(Vector2, direction_to);
|
|
VCALL_LOCALMEM2R(Vector2, linear_interpolate);
|
|
VCALL_LOCALMEM2R(Vector2, linear_interpolate);
|
|
VCALL_LOCALMEM2R(Vector2, slerp);
|
|
VCALL_LOCALMEM2R(Vector2, slerp);
|
|
VCALL_LOCALMEM4R(Vector2, cubic_interpolate);
|
|
VCALL_LOCALMEM4R(Vector2, cubic_interpolate);
|
|
@@ -397,6 +398,7 @@ struct _VariantCall {
|
|
VCALL_LOCALMEM1R(Vector3, distance_squared_to);
|
|
VCALL_LOCALMEM1R(Vector3, distance_squared_to);
|
|
VCALL_LOCALMEM1R(Vector3, project);
|
|
VCALL_LOCALMEM1R(Vector3, project);
|
|
VCALL_LOCALMEM1R(Vector3, angle_to);
|
|
VCALL_LOCALMEM1R(Vector3, angle_to);
|
|
|
|
+ VCALL_LOCALMEM1R(Vector3, direction_to);
|
|
VCALL_LOCALMEM1R(Vector3, slide);
|
|
VCALL_LOCALMEM1R(Vector3, slide);
|
|
VCALL_LOCALMEM1R(Vector3, bounce);
|
|
VCALL_LOCALMEM1R(Vector3, bounce);
|
|
VCALL_LOCALMEM1R(Vector3, reflect);
|
|
VCALL_LOCALMEM1R(Vector3, reflect);
|
|
@@ -1554,6 +1556,7 @@ void register_variant_methods() {
|
|
ADDFUNC0R(VECTOR2, REAL, Vector2, angle, varray());
|
|
ADDFUNC0R(VECTOR2, REAL, Vector2, angle, varray());
|
|
ADDFUNC0R(VECTOR2, REAL, Vector2, length_squared, varray());
|
|
ADDFUNC0R(VECTOR2, REAL, Vector2, length_squared, varray());
|
|
ADDFUNC0R(VECTOR2, BOOL, Vector2, is_normalized, varray());
|
|
ADDFUNC0R(VECTOR2, BOOL, Vector2, is_normalized, varray());
|
|
|
|
+ ADDFUNC1R(VECTOR2, VECTOR2, Vector2, direction_to, VECTOR2, "b", varray());
|
|
ADDFUNC1R(VECTOR2, REAL, Vector2, distance_to, VECTOR2, "to", varray());
|
|
ADDFUNC1R(VECTOR2, REAL, Vector2, distance_to, VECTOR2, "to", varray());
|
|
ADDFUNC1R(VECTOR2, REAL, Vector2, distance_squared_to, VECTOR2, "to", varray());
|
|
ADDFUNC1R(VECTOR2, REAL, Vector2, distance_squared_to, VECTOR2, "to", varray());
|
|
ADDFUNC1R(VECTOR2, VECTOR2, Vector2, project, VECTOR2, "b", varray());
|
|
ADDFUNC1R(VECTOR2, VECTOR2, Vector2, project, VECTOR2, "b", varray());
|
|
@@ -1602,6 +1605,7 @@ void register_variant_methods() {
|
|
ADDFUNC2R(VECTOR3, VECTOR3, Vector3, linear_interpolate, VECTOR3, "b", REAL, "t", varray());
|
|
ADDFUNC2R(VECTOR3, VECTOR3, Vector3, linear_interpolate, VECTOR3, "b", REAL, "t", varray());
|
|
ADDFUNC2R(VECTOR3, VECTOR3, Vector3, slerp, VECTOR3, "b", REAL, "t", varray());
|
|
ADDFUNC2R(VECTOR3, VECTOR3, Vector3, slerp, VECTOR3, "b", REAL, "t", varray());
|
|
ADDFUNC4R(VECTOR3, VECTOR3, Vector3, cubic_interpolate, VECTOR3, "b", VECTOR3, "pre_a", VECTOR3, "post_b", REAL, "t", varray());
|
|
ADDFUNC4R(VECTOR3, VECTOR3, Vector3, cubic_interpolate, VECTOR3, "b", VECTOR3, "pre_a", VECTOR3, "post_b", REAL, "t", varray());
|
|
|
|
+ ADDFUNC1R(VECTOR3, VECTOR3, Vector3, direction_to, VECTOR3, "b", varray());
|
|
ADDFUNC1R(VECTOR3, REAL, Vector3, dot, VECTOR3, "b", varray());
|
|
ADDFUNC1R(VECTOR3, REAL, Vector3, dot, VECTOR3, "b", varray());
|
|
ADDFUNC1R(VECTOR3, VECTOR3, Vector3, cross, VECTOR3, "b", varray());
|
|
ADDFUNC1R(VECTOR3, VECTOR3, Vector3, cross, VECTOR3, "b", varray());
|
|
ADDFUNC1R(VECTOR3, BASIS, Vector3, outer, VECTOR3, "b", varray());
|
|
ADDFUNC1R(VECTOR3, BASIS, Vector3, outer, VECTOR3, "b", varray());
|