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Set Default compression to VRAM uncompressed for LightmapGI

This increases the speed to be near instant and removes the perceived lightmap bake speed regression

We need to investigate the speed and quality issues with BPTC and re-enable compression when we can
clayjohn 2 년 전
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340c3b84fd
1개의 변경된 파일2개의 추가작업 그리고 1개의 파일을 삭제
  1. 2 1
      scene/3d/lightmap_gi.cpp

+ 2 - 1
scene/3d/lightmap_gi.cpp

@@ -163,7 +163,8 @@ Array LightmapGIData::_get_light_textures_data() const {
 		config->set_value("remap", "importer", "2d_array_texture");
 		config->set_value("remap", "type", "CompressedTexture2DArray");
 		if (!config->has_section_key("params", "compress/mode")) {
-			config->set_value("params", "compress/mode", 2); //user may want another compression, so leave it be
+			// User may want another compression, so leave it be, but default to VRAM uncompressed.
+			config->set_value("params", "compress/mode", 3);
 		}
 		config->set_value("params", "compress/channel_pack", 1);
 		config->set_value("params", "mipmaps/generate", false);