Browse Source

Merge pull request #51250 from LightningAA/minor_view_rotation_gizmo_improvements-4.0

Minor visual improvements to the view rotation gizmo
Rémi Verschelde 4 years ago
parent
commit
342a0d45cf
1 changed files with 4 additions and 2 deletions
  1. 4 2
      editor/plugins/node_3d_editor_plugin.cpp

+ 4 - 2
editor/plugins/node_3d_editor_plugin.cpp

@@ -140,9 +140,11 @@ void ViewportRotationControl::_draw_axis(const Axis2D &p_axis) {
 	}
 
 	if (front) {
-		String axis_name = direction == 0 ? "X" : (direction == 1 ? "Y" : "Z");
 		draw_circle(p_axis.screen_point, AXIS_CIRCLE_RADIUS, c);
-		draw_char(get_theme_font(SNAME("rotation_control"), SNAME("EditorFonts")), p_axis.screen_point + Vector2i(-4, 5) * EDSCALE, axis_name, "", get_theme_font_size(SNAME("rotation_control_size"), SNAME("EditorFonts")), Color(0.3, 0.3, 0.3));
+		if (positive) {
+			String axis_name = direction == 0 ? "X" : (direction == 1 ? "Y" : "Z");
+			draw_char(get_theme_font(SNAME("rotation_control"), SNAME("EditorFonts")), p_axis.screen_point + Vector2i(-4, 5) * EDSCALE, axis_name, "", get_theme_font_size(SNAME("rotation_control_size"), SNAME("EditorFonts")), Color(0.0, 0.0, 0.0));
+		}
 	} else {
 		draw_circle(p_axis.screen_point, AXIS_CIRCLE_RADIUS * (0.55 + (0.2 * (1.0 + p_axis.z_axis))), c);
 	}