|
@@ -2399,6 +2399,18 @@ void RasterizerStorageGLES2::mesh_add_surface(RID p_mesh, uint32_t p_format, VS:
|
|
}
|
|
}
|
|
surface->data = array;
|
|
surface->data = array;
|
|
surface->index_data = p_index_array;
|
|
surface->index_data = p_index_array;
|
|
|
|
+#else
|
|
|
|
+ // Even on non-tools builds, a copy of the surface->data is needed in certain circumstances.
|
|
|
|
+ // Rigged meshes using the USE_SKELETON_SOFTWARE path need to read bone data
|
|
|
|
+ // from surface->data.
|
|
|
|
+
|
|
|
|
+ // if USE_SKELETON_SOFTWARE is active
|
|
|
|
+ if (!config.float_texture_supported) {
|
|
|
|
+ // if this geometry is used specifically for skinning
|
|
|
|
+ if (p_format & (VS::ARRAY_FORMAT_BONES | VS::ARRAY_FORMAT_WEIGHTS))
|
|
|
|
+ surface->data = array;
|
|
|
|
+ }
|
|
|
|
+ // An alternative is to always make a copy of surface->data.
|
|
#endif
|
|
#endif
|
|
|
|
|
|
surface->total_data_size += surface->array_byte_size + surface->index_array_byte_size;
|
|
surface->total_data_size += surface->array_byte_size + surface->index_array_byte_size;
|