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@@ -741,6 +741,14 @@ float InputEventMouseMotion::get_pressure() const {
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return pressure;
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return pressure;
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}
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}
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+void InputEventMouseMotion::set_pen_inverted(bool p_inverted) {
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+ pen_inverted = p_inverted;
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+}
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+
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+bool InputEventMouseMotion::get_pen_inverted() const {
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+ return pen_inverted;
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+}
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+
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void InputEventMouseMotion::set_relative(const Vector2 &p_relative) {
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void InputEventMouseMotion::set_relative(const Vector2 &p_relative) {
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relative = p_relative;
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relative = p_relative;
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}
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}
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@@ -768,6 +776,7 @@ Ref<InputEvent> InputEventMouseMotion::xformed_by(const Transform2D &p_xform, co
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mm->set_position(p_xform.xform(get_position() + p_local_ofs));
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mm->set_position(p_xform.xform(get_position() + p_local_ofs));
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mm->set_pressure(get_pressure());
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mm->set_pressure(get_pressure());
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+ mm->set_pen_inverted(get_pen_inverted());
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mm->set_tilt(get_tilt());
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mm->set_tilt(get_tilt());
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mm->set_global_position(get_global_position());
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mm->set_global_position(get_global_position());
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@@ -805,9 +814,9 @@ String InputEventMouseMotion::to_string() {
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break;
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break;
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}
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}
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- // Work around the fact vformat can only take 5 substitutions but 6 need to be passed.
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- String mask_and_position = vformat("button_mask=%s, position=(%s)", button_mask_string, String(get_position()));
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- return vformat("InputEventMouseMotion: %s, relative=(%s), velocity=(%s), pressure=%.2f, tilt=(%s)", mask_and_position, String(get_relative()), String(get_velocity()), get_pressure(), String(get_tilt()));
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+ // Work around the fact vformat can only take 5 substitutions but 7 need to be passed.
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+ String mask_and_position_and_relative = vformat("button_mask=%s, position=(%s), relative=(%s)", button_mask_string, String(get_position()), String(get_relative()));
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+ return vformat("InputEventMouseMotion: %s, velocity=(%s), pressure=%.2f, tilt=(%s), pen_inverted=(%d)", mask_and_position_and_relative, String(get_velocity()), get_pressure(), String(get_tilt()), get_pen_inverted());
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}
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}
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bool InputEventMouseMotion::accumulate(const Ref<InputEvent> &p_event) {
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bool InputEventMouseMotion::accumulate(const Ref<InputEvent> &p_event) {
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@@ -859,6 +868,9 @@ void InputEventMouseMotion::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_pressure", "pressure"), &InputEventMouseMotion::set_pressure);
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ClassDB::bind_method(D_METHOD("set_pressure", "pressure"), &InputEventMouseMotion::set_pressure);
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ClassDB::bind_method(D_METHOD("get_pressure"), &InputEventMouseMotion::get_pressure);
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ClassDB::bind_method(D_METHOD("get_pressure"), &InputEventMouseMotion::get_pressure);
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+ ClassDB::bind_method(D_METHOD("set_pen_inverted", "pen_inverted"), &InputEventMouseMotion::set_pen_inverted);
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+ ClassDB::bind_method(D_METHOD("get_pen_inverted"), &InputEventMouseMotion::get_pen_inverted);
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+
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ClassDB::bind_method(D_METHOD("set_relative", "relative"), &InputEventMouseMotion::set_relative);
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ClassDB::bind_method(D_METHOD("set_relative", "relative"), &InputEventMouseMotion::set_relative);
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ClassDB::bind_method(D_METHOD("get_relative"), &InputEventMouseMotion::get_relative);
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ClassDB::bind_method(D_METHOD("get_relative"), &InputEventMouseMotion::get_relative);
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@@ -867,6 +879,7 @@ void InputEventMouseMotion::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "tilt"), "set_tilt", "get_tilt");
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "tilt"), "set_tilt", "get_tilt");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "pressure"), "set_pressure", "get_pressure");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "pressure"), "set_pressure", "get_pressure");
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+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "pen_inverted"), "set_pen_inverted", "get_pen_inverted");
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "relative", PROPERTY_HINT_NONE, "suffix:px"), "set_relative", "get_relative");
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "relative", PROPERTY_HINT_NONE, "suffix:px"), "set_relative", "get_relative");
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "velocity", PROPERTY_HINT_NONE, "suffix:px/s"), "set_velocity", "get_velocity");
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "velocity", PROPERTY_HINT_NONE, "suffix:px/s"), "set_velocity", "get_velocity");
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}
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}
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