Browse Source

Fix typos with codespell

Rémi Verschelde 2 years ago
parent
commit
346efd29e0

+ 1 - 1
DONORS.md

@@ -183,7 +183,7 @@ generous deed immortalized in the next stable release of Godot Engine.
     Cristopher
     CT
     CzechBlueBea
-    CzłowiekImadło 
+    CzłowiekImadło
     Daniel Reed
     Daniel Tebbutt
     Darrian Little

+ 1 - 1
doc/classes/Curve3D.xml

@@ -138,7 +138,7 @@
 			<param index="1" name="cubic" type="bool" default="false" />
 			<param index="2" name="apply_tilt" type="bool" default="false" />
 			<description>
-				Similar with [code]interpolate_baked()[/code]. The the return value is [code]Transform3D[/code], with [code]origin[/code] as point position, [code]basis.x[/code] as sideway vector, [code]basis.y[/code] as up vector, [code]basis.z[/code] as forward vector. When the curve length is 0, there is no reasonable way to caculate the rotation, all vectors aligned with global space axes.
+				Similar with [code]interpolate_baked()[/code]. The the return value is [code]Transform3D[/code], with [code]origin[/code] as point position, [code]basis.x[/code] as sideway vector, [code]basis.y[/code] as up vector, [code]basis.z[/code] as forward vector. When the curve length is 0, there is no reasonable way to calculate the rotation, all vectors aligned with global space axes.
 			</description>
 		</method>
 		<method name="samplef" qualifiers="const">

+ 1 - 1
doc/classes/Dictionary.xml

@@ -135,7 +135,7 @@
 		[/csharp]
 		[/codeblocks]
 		[b]Note:[/b] Erasing elements while iterating over dictionaries is [b]not[/b] supported and will result in unpredictable behavior.
-		[b]Note:[/b] When declaring a dictionary with [code]const[/code], the dictionary becomes read-only. A read-only Dictionary's entries cannot be overriden at run-time. This does [i]not[/i] affect nested [Array] and [Dictionary] values.
+		[b]Note:[/b] When declaring a dictionary with [code]const[/code], the dictionary becomes read-only. A read-only Dictionary's entries cannot be overridden at run-time. This does [i]not[/i] affect nested [Array] and [Dictionary] values.
 	</description>
 	<tutorials>
 		<link title="GDScript basics: Dictionary">$DOCS_URL/tutorials/scripting/gdscript/gdscript_basics.html#dictionary</link>

+ 1 - 1
doc/classes/Object.xml

@@ -8,7 +8,7 @@
 		You can create new instances, using [code]Object.new()[/code] in GDScript, or [code]new Object[/code] in C#.
 		To delete an Object instance, call [method free]. This is necessary for most classes inheriting Object, because they do not manage memory on their own, and will otherwise cause memory leaks when no longer in use. There are a few classes that perform memory management. For example, [RefCounted] (and by extension [Resource]) deletes itself when no longer referenced, and [Node] deletes its children when freed.
 		Objects can have a [Script] attached to them. Once the [Script] is instantiated, it effectively acts as an extension to the base class, allowing it to define and inherit new properties, methods and signals.
-		Inside a [Script], [method _get_property_list] may be overriden to customize properties in several ways. This allows them to be available to the editor, display as lists of options, sub-divide into groups, save on disk, etc. Scripting languages offer easier ways to customize properties, such as with the [annotation @GDScript.@export] annotation.
+		Inside a [Script], [method _get_property_list] may be overridden to customize properties in several ways. This allows them to be available to the editor, display as lists of options, sub-divide into groups, save on disk, etc. Scripting languages offer easier ways to customize properties, such as with the [annotation @GDScript.@export] annotation.
 		Godot is very dynamic. An object's script, and therefore its properties, methods and signals, can be changed at run-time. Because of this, there can be occasions where, for example, a property required by a method may not exist. To prevent run-time errors, see methods such as [method set], [method get], [method call], [method has_method], [method has_signal], etc. Note that these methods are [b]much[/b] slower than direct references.
 		In GDScript, you can also check if a given property, method, or signal name exists in an object with the [code]in[/code] operator:
 		[codeblock]

+ 1 - 1
doc/classes/PathFollow3D.xml

@@ -15,7 +15,7 @@
 			<param index="0" name="transform" type="Transform3D" />
 			<param index="1" name="rotation_mode" type="int" enum="PathFollow3D.RotationMode" />
 			<description>
-				Correct the [code]transform[/code]. [code]rotation_mode[/code] implicitly specifies how posture (forward, up and sideway direction) is caculated.
+				Correct the [code]transform[/code]. [code]rotation_mode[/code] implicitly specifies how posture (forward, up and sideway direction) is calculated.
 			</description>
 		</method>
 	</methods>

+ 4 - 4
doc/classes/String.xml

@@ -973,11 +973,11 @@
 				[codeblocks]
 				[gdscript]
 				var url = "$DOCS_URL/?highlight=Godot%20Engine%3%docs"
-				print(url.uri_decode()) # Prints "$DOCS_URL/?hightlight=Godot Engine:docs"
+				print(url.uri_decode()) # Prints "$DOCS_URL/?highlight=Godot Engine:docs"
 				[/gdscript]
 				[csharp]
 				var url = "$DOCS_URL/?highlight=Godot%20Engine%3%docs"
-				GD.Print(url.URIDecode()) // Prints "$DOCS_URL/?hightlight=Godot Engine:docs"
+				GD.Print(url.URIDecode()) // Prints "$DOCS_URL/?highlight=Godot Engine:docs"
 				[/csharp]
 				[/codeblocks]
 			</description>
@@ -988,13 +988,13 @@
 				Encodes the string to URL-friendly format. This method is meant to properly encode the parameters in a URL when sending an HTTP request.
 				[codeblocks]
 				[gdscript]
-				var prefix = "$DOCS_URL/?hightlight="
+				var prefix = "$DOCS_URL/?highlight="
 				var url = prefix + "Godot Engine:docs".uri_encode()
 
 				print(url) # Prints "$DOCS_URL/?highlight=Godot%20Engine%3%docs"
 				[/gdscript]
 				[csharp]
-				var prefix = "$DOCS_URL/?hightlight=";
+				var prefix = "$DOCS_URL/?highlight=";
 				var url = prefix + "Godot Engine:docs".URIEncode();
 
 				GD.Print(url); // Prints "$DOCS_URL/?highlight=Godot%20Engine%3%docs"

+ 4 - 4
doc/classes/StringName.xml

@@ -880,11 +880,11 @@
 				[codeblocks]
 				[gdscript]
 				var url = "$DOCS_URL/?highlight=Godot%20Engine%3%docs"
-				print(url.uri_decode()) # Prints "$DOCS_URL/?hightlight=Godot Engine:docs"
+				print(url.uri_decode()) # Prints "$DOCS_URL/?highlight=Godot Engine:docs"
 				[/gdscript]
 				[csharp]
 				var url = "$DOCS_URL/?highlight=Godot%20Engine%3%docs"
-				GD.Print(url.URIDecode()) // Prints "$DOCS_URL/?hightlight=Godot Engine:docs"
+				GD.Print(url.URIDecode()) // Prints "$DOCS_URL/?highlight=Godot Engine:docs"
 				[/csharp]
 				[/codeblocks]
 			</description>
@@ -895,13 +895,13 @@
 				Encodes the string to URL-friendly format. This method is meant to properly encode the parameters in a URL when sending an HTTP request.
 				[codeblocks]
 				[gdscript]
-				var prefix = "$DOCS_URL/?hightlight="
+				var prefix = "$DOCS_URL/?highlight="
 				var url = prefix + "Godot Engine:docs".uri_encode()
 
 				print(url) # Prints "$DOCS_URL/?highlight=Godot%20Engine%3%docs"
 				[/gdscript]
 				[csharp]
-				var prefix = "$DOCS_URL/?hightlight=";
+				var prefix = "$DOCS_URL/?highlight=";
 				var url = prefix + "Godot Engine:docs".URIEncode();
 
 				GD.Print(url); // Prints "$DOCS_URL/?highlight=Godot%20Engine%3%docs"

+ 1 - 1
drivers/gles3/storage/material_storage.cpp

@@ -3827,7 +3827,7 @@ void ParticleProcessMaterialData::bind_uniforms() {
 	ShaderCompiler::GeneratedCode::Texture *texture_uniforms = shader_data->texture_uniforms.ptrw();
 	for (int ti = 0; ti < texture_cache.size(); ti++) {
 		Texture *texture = TextureStorage::get_singleton()->get_texture(textures[ti]);
-		glActiveTexture(GL_TEXTURE1 + ti); // Start at GL_TEXTURE1 becuase texture slot 0 is reserved for the heightmap texture.
+		glActiveTexture(GL_TEXTURE1 + ti); // Start at GL_TEXTURE1 because texture slot 0 is reserved for the heightmap texture.
 		glBindTexture(target_from_type[texture_uniforms[ti].type], texture->tex_id);
 
 		// Set sampler state here as the same texture can be used in multiple places with different flags

+ 1 - 1
modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/ExportedProperties.cs

@@ -91,7 +91,7 @@ namespace Godot.SourceGenerators.Sample
             }
         }
 
-        // Lamda Property
+        // Lambda Property
         private String _lamdaProperty_String = "LamdaProperty_String";
         [Export]
         public String LamdaProperty_String

+ 1 - 1
modules/mono/glue/GodotSharp/GodotSharp/Core/Projection.cs

@@ -652,7 +652,7 @@ namespace Godot
         /// added to the first and second values of the final column respectively.
         /// </summary>
         /// <param name="offset">The offset to apply to the projection.</param>
-        /// <returns>The offseted projection.</returns>
+        /// <returns>The offsetted projection.</returns>
         public readonly Projection JitterOffseted(Vector2 offset)
         {
             Projection proj = this;

+ 1 - 1
modules/openxr/extensions/openxr_android_extension.cpp

@@ -74,7 +74,7 @@ void OpenXRAndroidExtension::on_before_instance_created() {
 }
 
 // We're keeping the Android create info struct here to avoid including openxr_platform.h in a header, which would break other extensions.
-// This is reasonably safe as the struct is only used during intialization and the extension is a singleton.
+// This is reasonably safe as the struct is only used during initialization and the extension is a singleton.
 static XrInstanceCreateInfoAndroidKHR instance_create_info;
 
 void *OpenXRAndroidExtension::set_instance_create_info_and_get_next_pointer(void *p_next_pointer) {

+ 1 - 1
platform/linuxbsd/x11/dynwrappers/xcursor-so_wrap.c

@@ -5,7 +5,7 @@
 //
 // NOTE: Generated from Xcursor 1.2.0.
 // This has been handpatched to workaround some issues with the generator that
-// will be eventually fixed. In this case, non-existant symbols inherited from
+// will be eventually fixed. In this case, non-existent symbols inherited from
 // libX11, but absent in libXcursor.so.1, were removed.
 #include <stdint.h>
 

+ 1 - 1
platform/linuxbsd/x11/dynwrappers/xcursor-so_wrap.h

@@ -7,7 +7,7 @@
 //
 // NOTE: Generated from Xcursor 1.2.0.
 // This has been handpatched to workaround some issues with the generator that
-// will be eventually fixed. In this case, non-existant symbols inherited from
+// will be eventually fixed. In this case, non-existent symbols inherited from
 // libX11, but absent in libXcursor.so.1, were removed.
 #include <stdint.h>
 

+ 2 - 2
platform/linuxbsd/x11/dynwrappers/xext-so_wrap.c

@@ -5,10 +5,10 @@
 //
 // NOTE: Generated from Xext 1.3.5.
 // This has been handpatched to workaround some issues with the generator that
-// will be eventually fixed. In this case, non-existant symbols inherited from
+// will be eventually fixed. In this case, non-existent symbols inherited from
 // libX11, but absent in libXext.so.6, were removed and an include needed for
 // proper parsing was added (this had also to be temporarily added to the
-// original header, as dynload-wrapper would complain otherwsise)
+// original header, as dynload-wrapper would complain otherwise)
 #include <stdint.h>
 
 // HANDPATCH: Needed for a successful compilation.

+ 2 - 2
platform/linuxbsd/x11/dynwrappers/xext-so_wrap.h

@@ -7,10 +7,10 @@
 //
 // NOTE: Generated from Xext 1.3.5.
 // This has been handpatched to workaround some issues with the generator that
-// will be eventually fixed. In this case, non-existant symbols inherited from
+// will be eventually fixed. In this case, non-existent symbols inherited from
 // libX11, but absent in libXext.so.6, were removed and an include needed for
 // proper parsing was added (this had also to be temporarily added to the
-// original header, as dynload-wrapper would complain otherwsise)
+// original header, as dynload-wrapper would complain otherwise)
 #include <stdint.h>
 
 // HANDPATCH: Needed for a successful compilation.

+ 1 - 1
platform/linuxbsd/x11/dynwrappers/xinerama-so_wrap.c

@@ -5,7 +5,7 @@
 //
 // NOTE: Generated from Xinerama 1.1.4.
 // This has been handpatched to workaround some issues with the generator that
-// will be eventually fixed. In this case, non-existant symbols inherited from
+// will be eventually fixed. In this case, non-existent symbols inherited from
 // libX11, but absent in libXinerama.so.1, were removed.
 #include <stdint.h>
 

+ 1 - 1
platform/linuxbsd/x11/dynwrappers/xinerama-so_wrap.h

@@ -7,7 +7,7 @@
 //
 // NOTE: Generated from Xinerama 1.1.4.
 // This has been handpatched to workaround some issues with the generator that
-// will be eventually fixed. In this case, non-existant symbols inherited from
+// will be eventually fixed. In this case, non-existent symbols inherited from
 // libX11, but absent in libXinerama.so.1, were removed.
 #include <stdint.h>
 

+ 1 - 1
platform/linuxbsd/x11/dynwrappers/xinput2-so_wrap.c

@@ -5,7 +5,7 @@
 //
 // NOTE: Generated from Xi 1.7.10.
 // This has been handpatched to workaround some issues with the generator that
-// will be eventually fixed. In this case, non-existant symbols inherited from
+// will be eventually fixed. In this case, non-existent symbols inherited from
 // libX11, liXext and libXfixes, but absent in libXi.so.6, were removed.
 #include <stdint.h>
 

+ 1 - 1
platform/linuxbsd/x11/dynwrappers/xinput2-so_wrap.h

@@ -7,7 +7,7 @@
 //
 // NOTE: Generated from Xi 1.7.10.
 // This has been handpatched to workaround some issues with the generator that
-// will be eventually fixed. In this case, non-existant symbols inherited from
+// will be eventually fixed. In this case, non-existent symbols inherited from
 // libX11, liXext and libXfixes, but absent in libXi.so.6, were removed.
 #include <stdint.h>
 

+ 1 - 1
platform/linuxbsd/x11/dynwrappers/xrandr-so_wrap.c

@@ -5,7 +5,7 @@
 //
 // NOTE: Generated from Xrandr 1.5.2.
 // This has been handpatched to workaround some issues with the generator that
-// will be eventually fixed. In this case, non-existant symbols inherited from
+// will be eventually fixed. In this case, non-existent symbols inherited from
 // libX11 and libXrender, but absent in libXrandr.so.2, were removed.
 #include <stdint.h>
 

+ 1 - 1
platform/linuxbsd/x11/dynwrappers/xrandr-so_wrap.h

@@ -7,7 +7,7 @@
 //
 // NOTE: Generated from Xrandr 1.5.2.
 // This has been handpatched to workaround some issues with the generator that
-// will be eventually fixed. In this case, non-existant symbols inherited from
+// will be eventually fixed. In this case, non-existent symbols inherited from
 // libX11 and libXrender, but absent in libXrandr.so.2, were removed.
 #include <stdint.h>
 

+ 1 - 1
platform/linuxbsd/x11/dynwrappers/xrender-so_wrap.c

@@ -5,7 +5,7 @@
 //
 // NOTE: Generated from Xrender 0.9.10.
 // This has been handpatched to workaround some issues with the generator that
-// will be eventually fixed. In this case, non-existant symbols inherited from
+// will be eventually fixed. In this case, non-existent symbols inherited from
 // libX11, but absent in libXrender.so.1, were removed.
 #include <stdint.h>
 

+ 1 - 1
platform/linuxbsd/x11/dynwrappers/xrender-so_wrap.h

@@ -7,7 +7,7 @@
 //
 // NOTE: Generated from Xrender 0.9.10.
 // This has been handpatched to workaround some issues with the generator that
-// will be eventually fixed. In this case, non-existant symbols inherited from
+// will be eventually fixed. In this case, non-existent symbols inherited from
 // libX11, but absent in libXrender.so.1, were removed.
 #include <stdint.h>
 

+ 1 - 1
scene/resources/bit_map.cpp

@@ -317,7 +317,7 @@ Vector<Vector<Vector2>> BitMap::_march_square(const Rect2i &p_rect, const Point2
 		if (sv == 6 || sv == 9) {
 			const Point2i cur_pos(curx, cury);
 
-			// Find if this point has occured before.
+			// Find if this point has occurred before.
 			if (HashMap<Point2i, int>::Iterator found = cross_map.find(cur_pos)) {
 				// Add points after the previous crossing to the result.
 				ret.push_back(_points.slice(found->value + 1, points_size));

+ 3 - 3
scene/resources/curve.cpp

@@ -829,7 +829,7 @@ void Curve2D::_bake() const {
 		return;
 	}
 
-	// Tesselate curve to (almost) even length segments
+	// Tessellate curve to (almost) even length segments
 	{
 		Vector<RBMap<real_t, Vector2>> midpoints = _tessellate_even_length(10, bake_interval);
 
@@ -1546,7 +1546,7 @@ void Curve3D::_bake() const {
 		return;
 	}
 
-	// Step 1: Tesselate curve to (almost) even length segments
+	// Step 1: Tessellate curve to (almost) even length segments
 	{
 		Vector<RBMap<real_t, Vector3>> midpoints = _tessellate_even_length(10, bake_interval);
 
@@ -1649,7 +1649,7 @@ void Curve3D::_bake() const {
 			}
 
 			real_t dot = forward_ptr[0].dot(forward_ptr[point_count - 1]);
-			if (dot < 1.0 - UNIT_EPSILON) { // Alignment should not be too tight, or it dosen't work for coarse bake interval.
+			if (dot < 1.0 - UNIT_EPSILON) { // Alignment should not be too tight, or it doesn't work for coarse bake interval.
 				is_loop = false;
 			}
 		}