|
@@ -0,0 +1,111 @@
|
|
|
+/**************************************************************************/
|
|
|
+/* test_image_texture.h */
|
|
|
+/**************************************************************************/
|
|
|
+/* This file is part of: */
|
|
|
+/* GODOT ENGINE */
|
|
|
+/* https://godotengine.org */
|
|
|
+/**************************************************************************/
|
|
|
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
|
|
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
|
+/* */
|
|
|
+/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
|
+/* a copy of this software and associated documentation files (the */
|
|
|
+/* "Software"), to deal in the Software without restriction, including */
|
|
|
+/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
|
+/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
|
+/* permit persons to whom the Software is furnished to do so, subject to */
|
|
|
+/* the following conditions: */
|
|
|
+/* */
|
|
|
+/* The above copyright notice and this permission notice shall be */
|
|
|
+/* included in all copies or substantial portions of the Software. */
|
|
|
+/* */
|
|
|
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
|
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
|
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
|
|
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
|
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
|
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
|
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
|
+/**************************************************************************/
|
|
|
+
|
|
|
+#ifndef TEST_IMAGE_TEXTURE_H
|
|
|
+#define TEST_IMAGE_TEXTURE_H
|
|
|
+
|
|
|
+#include "core/io/image.h"
|
|
|
+#include "scene/resources/image_texture.h"
|
|
|
+
|
|
|
+#include "tests/test_macros.h"
|
|
|
+#include "tests/test_utils.h"
|
|
|
+
|
|
|
+namespace TestImageTexture {
|
|
|
+
|
|
|
+// [SceneTree] in a test case name enables initializing a mock render server,
|
|
|
+// which ImageTexture is dependent on.
|
|
|
+TEST_CASE("[SceneTree][ImageTexture] constructor") {
|
|
|
+ Ref<ImageTexture> image_texture = memnew(ImageTexture);
|
|
|
+ CHECK(image_texture->get_width() == 0);
|
|
|
+ CHECK(image_texture->get_height() == 0);
|
|
|
+ CHECK(image_texture->get_format() == 0);
|
|
|
+ CHECK(image_texture->has_alpha() == false);
|
|
|
+ CHECK(image_texture->get_image() == Ref<Image>());
|
|
|
+}
|
|
|
+
|
|
|
+TEST_CASE("[SceneTree][ImageTexture] create_from_image") {
|
|
|
+ Ref<Image> image = memnew(Image(16, 8, true, Image::FORMAT_RGBA8));
|
|
|
+ Ref<ImageTexture> image_texture = ImageTexture::create_from_image(image);
|
|
|
+ CHECK(image_texture->get_width() == 16);
|
|
|
+ CHECK(image_texture->get_height() == 8);
|
|
|
+ CHECK(image_texture->get_format() == Image::FORMAT_RGBA8);
|
|
|
+ CHECK(image_texture->has_alpha() == true);
|
|
|
+ CHECK(image_texture->get_rid().is_valid() == true);
|
|
|
+}
|
|
|
+
|
|
|
+TEST_CASE("[SceneTree][ImageTexture] set_image") {
|
|
|
+ Ref<ImageTexture> image_texture = memnew(ImageTexture);
|
|
|
+ Ref<Image> image = memnew(Image(8, 4, false, Image::FORMAT_RGB8));
|
|
|
+ image_texture->set_image(image);
|
|
|
+ CHECK(image_texture->get_width() == 8);
|
|
|
+ CHECK(image_texture->get_height() == 4);
|
|
|
+ CHECK(image_texture->get_format() == Image::FORMAT_RGB8);
|
|
|
+ CHECK(image_texture->has_alpha() == false);
|
|
|
+ CHECK(image_texture->get_width() == image_texture->get_image()->get_width());
|
|
|
+ CHECK(image_texture->get_height() == image_texture->get_image()->get_height());
|
|
|
+ CHECK(image_texture->get_format() == image_texture->get_image()->get_format());
|
|
|
+}
|
|
|
+
|
|
|
+TEST_CASE("[SceneTree][ImageTexture] set_size_override") {
|
|
|
+ Ref<Image> image = memnew(Image(16, 8, false, Image::FORMAT_RGB8));
|
|
|
+ Ref<ImageTexture> image_texture = ImageTexture::create_from_image(image);
|
|
|
+ CHECK(image_texture->get_width() == 16);
|
|
|
+ CHECK(image_texture->get_height() == 8);
|
|
|
+ image_texture->set_size_override(Size2i(32, 16));
|
|
|
+ CHECK(image_texture->get_width() == 32);
|
|
|
+ CHECK(image_texture->get_height() == 16);
|
|
|
+}
|
|
|
+
|
|
|
+TEST_CASE("[SceneTree][ImageTexture] is_pixel_opaque") {
|
|
|
+ Ref<Image> image = memnew(Image(8, 8, false, Image::FORMAT_RGBA8));
|
|
|
+ image->set_pixel(0, 0, Color(0.0, 0.0, 0.0, 0.0)); // not opaque
|
|
|
+ image->set_pixel(0, 1, Color(0.0, 0.0, 0.0, 0.1)); // not opaque
|
|
|
+ image->set_pixel(0, 2, Color(0.0, 0.0, 0.0, 0.5)); // opaque
|
|
|
+ image->set_pixel(0, 3, Color(0.0, 0.0, 0.0, 0.9)); // opaque
|
|
|
+ image->set_pixel(0, 4, Color(0.0, 0.0, 0.0, 1.0)); // opaque
|
|
|
+
|
|
|
+ Ref<ImageTexture> image_texture = ImageTexture::create_from_image(image);
|
|
|
+ CHECK(image_texture->is_pixel_opaque(0, 0) == false);
|
|
|
+ CHECK(image_texture->is_pixel_opaque(0, 1) == false);
|
|
|
+ CHECK(image_texture->is_pixel_opaque(0, 2) == true);
|
|
|
+ CHECK(image_texture->is_pixel_opaque(0, 3) == true);
|
|
|
+ CHECK(image_texture->is_pixel_opaque(0, 4) == true);
|
|
|
+}
|
|
|
+
|
|
|
+TEST_CASE("[SceneTree][ImageTexture] set_path") {
|
|
|
+ Ref<ImageTexture> image_texture = memnew(ImageTexture);
|
|
|
+ String path = TestUtils::get_data_path("images/icon.png");
|
|
|
+ image_texture->set_path(path, true);
|
|
|
+ CHECK(image_texture->get_path() == path);
|
|
|
+}
|
|
|
+
|
|
|
+} //namespace TestImageTexture
|
|
|
+
|
|
|
+#endif // TEST_IMAGE_TEXTURE_H
|