|
@@ -892,7 +892,7 @@
|
|
Size of the hash table used for the broad-phase 2D hash grid algorithm.
|
|
Size of the hash table used for the broad-phase 2D hash grid algorithm.
|
|
</member>
|
|
</member>
|
|
<member name="physics/2d/cell_size" type="int" setter="" getter="" default="128">
|
|
<member name="physics/2d/cell_size" type="int" setter="" getter="" default="128">
|
|
- Cell size used for the broad-phase 2D hash grid algorithm.
|
|
|
|
|
|
+ Cell size used for the broad-phase 2D hash grid algorithm (in pixels).
|
|
</member>
|
|
</member>
|
|
<member name="physics/2d/default_angular_damp" type="float" setter="" getter="" default="1.0">
|
|
<member name="physics/2d/default_angular_damp" type="float" setter="" getter="" default="1.0">
|
|
The default angular damp in 2D.
|
|
The default angular damp in 2D.
|
|
@@ -1205,7 +1205,7 @@
|
|
If [code]true[/code], the texture importer will import VRAM-compressed textures using the S3 Texture Compression algorithm. This algorithm is only supported on desktop platforms and consoles.
|
|
If [code]true[/code], the texture importer will import VRAM-compressed textures using the S3 Texture Compression algorithm. This algorithm is only supported on desktop platforms and consoles.
|
|
</member>
|
|
</member>
|
|
<member name="world/2d/cell_size" type="int" setter="" getter="" default="100">
|
|
<member name="world/2d/cell_size" type="int" setter="" getter="" default="100">
|
|
- Cell size used for the 2D hash grid that [VisibilityNotifier2D] uses.
|
|
|
|
|
|
+ Cell size used for the 2D hash grid that [VisibilityNotifier2D] uses (in pixels).
|
|
</member>
|
|
</member>
|
|
</members>
|
|
</members>
|
|
<constants>
|
|
<constants>
|