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Merge pull request #112673 from YeldhamDev/vs_theme_error_fix

Fix visual shader error when editing theme settings
Thaddeus Crews 1 month ago
parent
commit
34e5b4e0df
1 changed files with 1 additions and 1 deletions
  1. 1 1
      scene/gui/graph_edit.cpp

+ 1 - 1
scene/gui/graph_edit.cpp

@@ -730,7 +730,7 @@ void GraphEdit::add_child_notify(Node *p_child) {
 		}
 		}
 		graph_element->connect("raise_request", callable_mp(this, &GraphEdit::_ensure_node_order_from).bind(graph_element));
 		graph_element->connect("raise_request", callable_mp(this, &GraphEdit::_ensure_node_order_from).bind(graph_element));
 		graph_element->connect("resize_request", callable_mp(this, &GraphEdit::_graph_element_resize_request).bind(graph_element));
 		graph_element->connect("resize_request", callable_mp(this, &GraphEdit::_graph_element_resize_request).bind(graph_element));
-		if (connections_layer != nullptr && connections_layer->is_inside_tree()) {
+		if (connections_layer != nullptr) {
 			graph_element->connect(SceneStringName(item_rect_changed), callable_mp((CanvasItem *)connections_layer, &CanvasItem::queue_redraw));
 			graph_element->connect(SceneStringName(item_rect_changed), callable_mp((CanvasItem *)connections_layer, &CanvasItem::queue_redraw));
 		}
 		}
 		graph_element->connect(SceneStringName(item_rect_changed), callable_mp((CanvasItem *)minimap, &GraphEditMinimap::queue_redraw));
 		graph_element->connect(SceneStringName(item_rect_changed), callable_mp((CanvasItem *)minimap, &GraphEditMinimap::queue_redraw));