|
@@ -4,7 +4,7 @@
|
|
|
Skeleton for characters and animated objects.
|
|
|
</brief_description>
|
|
|
<description>
|
|
|
- Skeleton provides a hierarchical interface for managing bones, including pose, rest and animation (see [Animation]). Skeleton will support rag doll dynamics in the future.
|
|
|
+ Skeleton provides a hierarchical interface for managing bones, including pose, rest and animation (see [Animation]). It can also use ragdoll physics.
|
|
|
The overall transform of a bone with respect to the skeleton is determined by the following hierarchical order: rest pose, custom pose and pose.
|
|
|
Note that "global pose" below refers to the overall transform of the bone with respect to skeleton, so it not the actual global/world transform of the bone.
|
|
|
</description>
|