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@@ -955,7 +955,7 @@ vec4 texture2D_bicubic(sampler2D tex, vec2 uv) {
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#endif
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#endif
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#ifdef USE_LIGHTMAP_CAPTURE
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#ifdef USE_LIGHTMAP_CAPTURE
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-uniform mediump vec4[12] lightmap_captures;
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+uniform mediump vec4 lightmap_captures[12];
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uniform bool lightmap_capture_sky;
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uniform bool lightmap_capture_sky;
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#endif
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#endif
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