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@@ -602,17 +602,67 @@ void GDScriptAnalyzer::resolve_class_interface(GDScriptParser::ClassNode *p_clas
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enum_type.is_meta_type = true;
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enum_type.is_constant = true;
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+ // Enums can't be nested, so we can safely override this.
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+ current_enum = member.m_enum;
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+
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for (int j = 0; j < member.m_enum->values.size(); j++) {
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- enum_type.enum_values[member.m_enum->values[j].identifier->name] = member.m_enum->values[j].value;
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+ GDScriptParser::EnumNode::Value &element = member.m_enum->values.write[j];
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+
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+ if (element.custom_value) {
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+ reduce_expression(element.custom_value);
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+ if (!element.custom_value->is_constant) {
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+ push_error(R"(Enum values must be constant.)", element.custom_value);
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+ } else if (element.custom_value->reduced_value.get_type() != Variant::INT) {
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+ push_error(R"(Enum values must be integers.)", element.custom_value);
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+ } else {
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+ element.value = element.custom_value->reduced_value;
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+ element.resolved = true;
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+ }
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+ } else {
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+ if (element.index > 0) {
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+ element.value = element.parent_enum->values[element.index - 1].value + 1;
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+ } else {
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+ element.value = 0;
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+ }
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+ element.resolved = true;
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+ }
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+
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+ enum_type.enum_values[element.identifier->name] = element.value;
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}
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+ current_enum = nullptr;
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+
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member.m_enum->set_datatype(enum_type);
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} break;
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case GDScriptParser::ClassNode::Member::FUNCTION:
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resolve_function_signature(member.function);
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break;
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- case GDScriptParser::ClassNode::Member::ENUM_VALUE:
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- break; // Nothing to do, type and value set in parser.
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+ case GDScriptParser::ClassNode::Member::ENUM_VALUE: {
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+ if (member.enum_value.custom_value) {
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+ current_enum = member.enum_value.parent_enum;
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+ reduce_expression(member.enum_value.custom_value);
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+ current_enum = nullptr;
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+
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+ if (!member.enum_value.custom_value->is_constant) {
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+ push_error(R"(Enum values must be constant.)", member.enum_value.custom_value);
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+ } else if (member.enum_value.custom_value->reduced_value.get_type() != Variant::INT) {
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+ push_error(R"(Enum values must be integers.)", member.enum_value.custom_value);
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+ } else {
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+ member.enum_value.value = member.enum_value.custom_value->reduced_value;
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+ member.enum_value.resolved = true;
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+ }
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+ } else {
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+ if (member.enum_value.index > 0) {
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+ member.enum_value.value = member.enum_value.parent_enum->values[member.enum_value.index - 1].value + 1;
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+ } else {
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+ member.enum_value.value = 0;
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+ }
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+ member.enum_value.resolved = true;
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+ }
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+ // Also update the original references.
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+ member.enum_value.parent_enum->values.write[member.enum_value.index] = member.enum_value;
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+ p_class->members.write[i].enum_value = member.enum_value;
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+ } break;
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case GDScriptParser::ClassNode::Member::CLASS:
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break; // Done later.
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case GDScriptParser::ClassNode::Member::UNDEFINED:
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@@ -2125,6 +2175,33 @@ void GDScriptAnalyzer::reduce_identifier_from_base(GDScriptParser::IdentifierNod
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void GDScriptAnalyzer::reduce_identifier(GDScriptParser::IdentifierNode *p_identifier, bool can_be_builtin) {
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// TODO: This is opportunity to further infer types.
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+
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+ // Check if we are inside and enum. This allows enum values to access other elements of the same enum.
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+ if (current_enum) {
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+ for (int i = 0; i < current_enum->values.size(); i++) {
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+ const GDScriptParser::EnumNode::Value &element = current_enum->values[i];
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+ if (element.identifier->name == p_identifier->name) {
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+ GDScriptParser::DataType type;
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+ type.type_source = GDScriptParser::DataType::ANNOTATED_EXPLICIT;
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+ type.kind = element.parent_enum->identifier ? GDScriptParser::DataType::ENUM_VALUE : GDScriptParser::DataType::BUILTIN;
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+ type.builtin_type = Variant::INT;
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+ type.is_constant = true;
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+ if (element.parent_enum->identifier) {
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+ type.enum_type = element.parent_enum->identifier->name;
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+ }
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+ p_identifier->set_datatype(type);
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+
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+ if (element.resolved) {
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+ p_identifier->is_constant = true;
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+ p_identifier->reduced_value = element.value;
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+ } else {
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+ push_error(R"(Cannot use another enum element before it was declared.)", p_identifier);
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+ }
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+ return; // Found anyway.
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+ }
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+ }
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+ }
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+
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// Check if identifier is local.
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// If that's the case, the declaration already was solved before.
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switch (p_identifier->source) {
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