GDScript: Don't fail when freed object is return
@@ -1651,10 +1651,6 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
bool was_freed = false;
Object *obj = ret->get_validated_object_with_check(was_freed);
- if (was_freed) {
- err_text = "Got a freed object as a result of the call.";
- OPCODE_BREAK;
- }
if (obj && obj->is_class_ptr(GDScriptFunctionState::get_class_ptr_static())) {
err_text = R"(Trying to call an async function without "await".)";
OPCODE_BREAK;
@@ -0,0 +1,15 @@
+# https://github.com/godotengine/godot/issues/68184
+
+var node: Node:
+ get:
+ return node
+ set(n):
+ node = n
+func test():
+ node = Node.new()
+ node.free()
+ if !is_instance_valid(node):
+ print("It is freed")
@@ -0,0 +1,2 @@
+GDTEST_OK
+It is freed