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+/**************************************************************************/
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+/* test_packed_scene.h */
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+/**************************************************************************/
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+/* This file is part of: */
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+/* GODOT ENGINE */
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+/* https://godotengine.org */
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+/**************************************************************************/
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+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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+/* */
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+/* Permission is hereby granted, free of charge, to any person obtaining */
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+/* a copy of this software and associated documentation files (the */
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+/* "Software"), to deal in the Software without restriction, including */
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+/* without limitation the rights to use, copy, modify, merge, publish, */
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+/* distribute, sublicense, and/or sell copies of the Software, and to */
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+/* permit persons to whom the Software is furnished to do so, subject to */
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+/* the following conditions: */
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+/* */
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+/* The above copyright notice and this permission notice shall be */
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+/* included in all copies or substantial portions of the Software. */
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+/* */
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+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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+/**************************************************************************/
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+
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+#ifndef TEST_PACKED_SCENE_H
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+#define TEST_PACKED_SCENE_H
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+
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+#include "scene/resources/packed_scene.h"
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+
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+#include "tests/test_macros.h"
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+
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+namespace TestPackedScene {
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+
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+TEST_CASE("[PackedScene] Pack Scene and Retrieve State") {
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+ // Create a scene to pack.
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+ Node *scene = memnew(Node);
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+ scene->set_name("TestScene");
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+
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+ // Pack the scene.
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+ PackedScene packed_scene;
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+ const Error err = packed_scene.pack(scene);
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+ CHECK(err == OK);
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+
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+ // Retrieve the packed state.
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+ Ref<SceneState> state = packed_scene.get_state();
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+ CHECK(state.is_valid());
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+ CHECK(state->get_node_count() == 1);
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+ CHECK(state->get_node_name(0) == "TestScene");
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+
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+ memdelete(scene);
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+}
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+
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+TEST_CASE("[PackedScene] Clear Packed Scene") {
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+ // Create a scene to pack.
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+ Node *scene = memnew(Node);
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+ scene->set_name("TestScene");
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+
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+ // Pack the scene.
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+ PackedScene packed_scene;
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+ packed_scene.pack(scene);
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+
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+ // Clear the packed scene.
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+ packed_scene.clear();
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+
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+ // Check if it has been cleared.
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+ Ref<SceneState> state = packed_scene.get_state();
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+ CHECK_FALSE(state->get_node_count() == 1);
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+
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+ memdelete(scene);
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+}
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+
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+TEST_CASE("[PackedScene] Can Instantiate Packed Scene") {
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+ // Create a scene to pack.
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+ Node *scene = memnew(Node);
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+ scene->set_name("TestScene");
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+
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+ // Pack the scene.
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+ PackedScene packed_scene;
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+ packed_scene.pack(scene);
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+
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+ // Check if the packed scene can be instantiated.
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+ const bool can_instantiate = packed_scene.can_instantiate();
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+ CHECK(can_instantiate == true);
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+
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+ memdelete(scene);
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+}
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+
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+TEST_CASE("[PackedScene] Instantiate Packed Scene") {
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+ // Create a scene to pack.
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+ Node *scene = memnew(Node);
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+ scene->set_name("TestScene");
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+
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+ // Pack the scene.
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+ PackedScene packed_scene;
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+ packed_scene.pack(scene);
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+
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+ // Instantiate the packed scene.
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+ Node *instance = packed_scene.instantiate();
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+ CHECK(instance != nullptr);
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+ CHECK(instance->get_name() == "TestScene");
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+
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+ memdelete(scene);
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+ memdelete(instance);
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+}
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+
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+} // namespace TestPackedScene
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+
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+#endif // TEST_PACKED_SCENE_H
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