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Update ScriptEditor and ShaderEditor Tooltip

fix #32417
Alexander Holland 6 years ago
parent
commit
35452e1ab4

+ 1 - 1
editor/plugins/script_text_editor.cpp

@@ -814,7 +814,7 @@ void ScriptTextEditor::_code_complete_script(const String &p_code, List<ScriptCo
 	}
 	}
 	String hint;
 	String hint;
 	Error err = script->get_language()->complete_code(p_code, script->get_path(), base, r_options, r_force, hint);
 	Error err = script->get_language()->complete_code(p_code, script->get_path(), base, r_options, r_force, hint);
-	if (err == OK && hint != "") {
+	if (err == OK) {
 		code_editor->get_text_edit()->set_code_hint(hint);
 		code_editor->get_text_edit()->set_code_hint(hint);
 	}
 	}
 }
 }

+ 1 - 3
editor/plugins/shader_editor_plugin.cpp

@@ -202,9 +202,7 @@ void ShaderTextEditor::_code_complete_script(const String &p_code, List<ScriptCo
 	if (err != OK)
 	if (err != OK)
 		ERR_PRINT("Shaderlang complete failed");
 		ERR_PRINT("Shaderlang complete failed");
 
 
-	if (calltip != "") {
-		get_text_edit()->set_code_hint(calltip);
-	}
+	get_text_edit()->set_code_hint(calltip);
 }
 }
 
 
 void ShaderTextEditor::_validate_script() {
 void ShaderTextEditor::_validate_script() {